package websocket_api import ( "fmt" "github.com/gin-gonic/gin" "github.com/lxzan/gws" "net/http" "schisandra-cloud-album/global" "time" ) const ( PingInterval = 5 * time.Second // 客户端心跳间隔 HeartbeatWaitTimeout = 10 * time.Second // 心跳等待超时时间 ) func (WebsocketAPI) NewGWSServer(c *gin.Context) { var handler = NewWebSocket() upgrader := gws.NewUpgrader(handler, &gws.ServerOption{ HandshakeTimeout: 5 * time.Second, // 握手超时时间 ReadBufferSize: 1024, // 读缓冲区大小 ParallelEnabled: true, // 开启并行消息处理 Recovery: gws.Recovery, // 开启异常恢复 CheckUtf8Enabled: true, // 开启UTF8校验 PermessageDeflate: gws.PermessageDeflate{ Enabled: true, // 开启压缩 }, Authorize: func(r *http.Request, session gws.SessionStorage) bool { var clientId = r.URL.Query().Get("client_id") if clientId == "" { return false } session.Store("client_id", clientId) return true }, }) socket, err := upgrader.Upgrade(c.Writer, c.Request) if err != nil { return } go func() { socket.ReadLoop() // 此处阻塞会使请求上下文不能顺利被GC }() } func MustLoad[T any](session gws.SessionStorage, key string) (v T) { if value, exist := session.Load(key); exist { v = value.(T) } return } func NewWebSocket() *WebSocket { return &WebSocket{ sessions: gws.NewConcurrentMap[string, *gws.Conn](64, 128), } } type WebSocket struct { gws.BuiltinEventHandler sessions *gws.ConcurrentMap[string, *gws.Conn] // 使用内置的ConcurrentMap存储连接, 可以减少锁冲突 } func (c *WebSocket) OnOpen(socket *gws.Conn) { name := MustLoad[string](socket.Session(), "client_id") if conn, ok := c.sessions.Load(name); ok { conn.WriteClose(1000, []byte("connection is replaced")) } c.sessions.Store(name, socket) global.LOG.Printf("%s connected\n", name) } func (c *WebSocket) OnClose(socket *gws.Conn, err error) { name := MustLoad[string](socket.Session(), "client_id") sharding := c.sessions.GetSharding(name) c.sessions.Delete(name) sharding.Lock() defer sharding.Unlock() global.LOG.Printf("onerror, name=%s, msg=%s\n", name, err.Error()) } func (c *WebSocket) OnPing(socket *gws.Conn, payload []byte) { _ = socket.SetDeadline(time.Now().Add(PingInterval + HeartbeatWaitTimeout)) _ = socket.WritePong(payload) } func (c *WebSocket) OnPong(socket *gws.Conn, payload []byte) {} func (c *WebSocket) OnMessage(socket *gws.Conn, message *gws.Message) { defer message.Close() name := MustLoad[string](socket.Session(), "client_id") if conn, ok := c.sessions.Load(name); ok { _ = conn.WriteMessage(gws.OpcodeText, message.Bytes()) } } // SendMessageToClient 向指定客户端发送消息 func (c *WebSocket) SendMessageToClient(clientId string, message []byte) error { conn, ok := c.sessions.Load(clientId) if ok { return conn.WriteMessage(gws.OpcodeText, message) } return fmt.Errorf("client %s not found", clientId) }