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include/mupdf/fitz/bitmap.h
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140
include/mupdf/fitz/bitmap.h
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#ifndef MUPDF_FITZ_BITMAP_H
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#define MUPDF_FITZ_BITMAP_H
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#include "mupdf/fitz/system.h"
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#include "mupdf/fitz/context.h"
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#include "mupdf/fitz/pixmap.h"
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/*
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Bitmaps have 1 bit per component. Only used for creating halftoned
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versions of contone buffers, and saving out. Samples are stored msb
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first, akin to pbms.
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*/
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typedef struct fz_bitmap_s fz_bitmap;
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/*
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fz_keep_bitmap: Take a reference to a bitmap.
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bit: The bitmap to increment the reference for.
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Returns bit.
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*/
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fz_bitmap *fz_keep_bitmap(fz_context *ctx, fz_bitmap *bit);
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/*
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fz_drop_bitmap: Drop a reference and free a bitmap.
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Decrement the reference count for the bitmap. When no
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references remain the pixmap will be freed.
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*/
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void fz_drop_bitmap(fz_context *ctx, fz_bitmap *bit);
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/*
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A halftone is a set of threshold tiles, one per component. Each
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threshold tile is a pixmap, possibly of varying sizes and phases.
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Currently, we only provide one 'default' halftone tile for operating
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on 1 component plus alpha pixmaps (where the alpha is ignored). This
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is signified by a fz_halftone pointer to NULL.
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*/
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typedef struct fz_halftone_s fz_halftone;
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/*
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fz_new_bitmap_from_pixmap: Make a bitmap from a pixmap and a halftone.
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pix: The pixmap to generate from. Currently must be a single color
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component with no alpha.
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ht: The halftone to use. NULL implies the default halftone.
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Returns the resultant bitmap. Throws exceptions in the case of
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failure to allocate.
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*/
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fz_bitmap *fz_new_bitmap_from_pixmap(fz_context *ctx, fz_pixmap *pix, fz_halftone *ht);
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/*
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fz_new_bitmap_from_pixmap_band: Make a bitmap from a pixmap and a
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halftone, allowing for the position of the pixmap within an
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overall banded rendering.
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pix: The pixmap to generate from. Currently must be a single color
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component with no alpha.
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ht: The halftone to use. NULL implies the default halftone.
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band_start: Vertical offset within the overall banded rendering
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(in pixels)
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Returns the resultant bitmap. Throws exceptions in the case of
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failure to allocate.
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*/
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fz_bitmap *fz_new_bitmap_from_pixmap_band(fz_context *ctx, fz_pixmap *pix, fz_halftone *ht, int band_start);
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struct fz_bitmap_s
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{
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int refs;
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int w, h, stride, n;
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int xres, yres;
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unsigned char *samples;
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};
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/*
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fz_new_bitmap: Create a new bitmap.
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w, h: Width and Height for the bitmap
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n: Number of color components (assumed to be a divisor of 8)
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xres, yres: X and Y resolutions (in pixels per inch).
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Returns pointer to created bitmap structure. The bitmap
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data is uninitialised.
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*/
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fz_bitmap *fz_new_bitmap(fz_context *ctx, int w, int h, int n, int xres, int yres);
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/*
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fz_bitmap_details: Retrieve details of a given bitmap.
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bitmap: The bitmap to query.
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w: Pointer to storage to retrieve width (or NULL).
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h: Pointer to storage to retrieve height (or NULL).
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n: Pointer to storage to retrieve number of color components (or NULL).
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stride: Pointer to storage to retrieve bitmap stride (or NULL).
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*/
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void fz_bitmap_details(fz_bitmap *bitmap, int *w, int *h, int *n, int *stride);
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/*
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fz_clear_bitmap: Clear a previously created bitmap.
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bit: The bitmap to clear.
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*/
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void fz_clear_bitmap(fz_context *ctx, fz_bitmap *bit);
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/*
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fz_default_halftone: Create a 'default' halftone structure
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for the given number of components.
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num_comps: The number of components to use.
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Returns a simple default halftone. The default halftone uses
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the same halftone tile for each plane, which may not be ideal
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for all purposes.
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*/
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fz_halftone *fz_default_halftone(fz_context *ctx, int num_comps);
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/*
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fz_keep_halftone: Take an additional reference to a
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halftone.
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*/
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fz_halftone *fz_keep_halftone(fz_context *ctx, fz_halftone *half);
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/*
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fz_drop_halftone: Drop a reference to a halftone. If the
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reference count reaches zero, ht will be destroyed.
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*/
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void fz_drop_halftone(fz_context *ctx, fz_halftone *ht);
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#endif
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