Files
go-pixelnebula/animation/blink.go
2025-03-19 21:10:19 +08:00

76 lines
2.0 KiB
Go

package animation
import (
"fmt"
"strings"
)
// BlinkAnimation 闪烁动画
type BlinkAnimation struct {
BaseAnimation
BlinkCount int // 闪烁次数
MinOpacity float64 // 最小透明度
MaxOpacity float64 // 最大透明度
}
// NewBlinkAnimation 创建一个闪烁动画
func NewBlinkAnimation(targetID string, minOpacity, maxOpacity float64, blinkCount int, duration float64, repeatCount int) *BlinkAnimation {
return &BlinkAnimation{
BaseAnimation: BaseAnimation{
Type: Blink, // 闪烁动画类型
Duration: duration,
RepeatCount: repeatCount,
Delay: 0,
TargetID: targetID,
Attributes: make(map[string]string),
},
BlinkCount: blinkCount,
MinOpacity: minOpacity,
MaxOpacity: maxOpacity,
}
}
// GenerateSVG 生成闪烁动画的SVG代码
func (a *BlinkAnimation) GenerateSVG() string {
var sb strings.Builder
// 创建一个animate元素
sb.WriteString(fmt.Sprintf("<animate href=\"#%s\" attributeName=\"opacity\" ", a.TargetID))
// 根据闪烁次数生成关键帧
var keyTimes, values []string
// 计算关键帧
for i := 0; i <= a.BlinkCount*2; i++ {
// 计算关键帧时间点
keyTime := float64(i) / float64(a.BlinkCount*2)
keyTimes = append(keyTimes, fmt.Sprintf("%.2f", keyTime))
// 计算关键帧值,交替使用最大和最小透明度
if i%2 == 0 {
values = append(values, fmt.Sprintf("%.1f", a.MaxOpacity))
} else {
values = append(values, fmt.Sprintf("%.1f", a.MinOpacity))
}
}
// 添加关键帧属性
sb.WriteString(fmt.Sprintf("keyTimes=\"%s\" ", strings.Join(keyTimes, ";")))
sb.WriteString(fmt.Sprintf("values=\"%s\" ", strings.Join(values, ";")))
sb.WriteString(fmt.Sprintf("dur=\"%gs\" ", a.Duration))
if a.RepeatCount < 0 {
sb.WriteString("repeatCount=\"indefinite\" ")
} else if a.RepeatCount > 0 {
sb.WriteString(fmt.Sprintf("repeatCount=\"%d\" ", a.RepeatCount))
}
if a.Delay > 0 {
sb.WriteString(fmt.Sprintf("begin=\"%gs\" ", a.Delay))
}
sb.WriteString("/>\n")
return sb.String()
}