Files
go-pixelnebula/animation/path.go
2025-03-19 21:10:19 +08:00

63 lines
1.5 KiB
Go

package animation
import (
"fmt"
"strings"
)
// PathAnimation 路径动画
type PathAnimation struct {
BaseAnimation
Path string // SVG路径数据
Rotate string // 是否旋转元素以跟随路径方向 ("auto", "auto-reverse", 或 "0")
}
// NewPathAnimation 创建一个路径动画
func NewPathAnimation(targetID string, path string, duration float64, repeatCount int) *PathAnimation {
return &PathAnimation{
BaseAnimation: BaseAnimation{
Type: Path, // 路径动画类型
Duration: duration,
RepeatCount: repeatCount,
Delay: 0,
TargetID: targetID,
Attributes: make(map[string]string),
},
Path: path,
Rotate: "0", // 默认不旋转
}
}
// WithRotate 设置是否旋转元素以跟随路径方向
func (a *PathAnimation) WithRotate(rotate string) *PathAnimation {
a.Rotate = rotate
return a
}
// GenerateSVG 生成路径动画的SVG代码
func (a *PathAnimation) GenerateSVG() string {
var sb strings.Builder
// 创建一个animateMotion元素
sb.WriteString(fmt.Sprintf("<animateMotion href=\"#%s\" ", a.TargetID))
sb.WriteString(fmt.Sprintf("path=\"%s\" ", a.Path))
sb.WriteString(fmt.Sprintf("dur=\"%gs\" ", a.Duration))
if a.RepeatCount < 0 {
sb.WriteString("repeatCount=\"indefinite\" ")
} else if a.RepeatCount > 0 {
sb.WriteString(fmt.Sprintf("repeatCount=\"%d\" ", a.RepeatCount))
}
if a.Delay > 0 {
sb.WriteString(fmt.Sprintf("begin=\"%gs\" ", a.Delay))
}
// 设置旋转属性
sb.WriteString(fmt.Sprintf("rotate=\"%s\" ", a.Rotate))
sb.WriteString("/>\n")
return sb.String()
}