✨ Improve extension management
This commit is contained in:
@@ -1,368 +0,0 @@
|
||||
import { Extension } from '@codemirror/state';
|
||||
import { EditorView, ViewPlugin, ViewUpdate } from '@codemirror/view';
|
||||
import './styles.css';
|
||||
|
||||
// 粒子接口定义
|
||||
interface Particle {
|
||||
x: number;
|
||||
y: number;
|
||||
vx: number;
|
||||
vy: number;
|
||||
alpha: number;
|
||||
size: number;
|
||||
color: number[];
|
||||
theta?: number;
|
||||
drag?: number;
|
||||
wander?: number;
|
||||
}
|
||||
|
||||
// 配置接口
|
||||
interface CodeBlastConfig {
|
||||
effect?: 1 | 2; // effect 1: 随机粒子, effect 2: 追逐粒子
|
||||
shake?: boolean; // 启用震动效果
|
||||
maxParticles?: number; // 最大粒子数
|
||||
particleRange?: { min: number; max: number }; // 粒子大小范围
|
||||
shakeIntensity?: number; // 震动强度
|
||||
gravity?: number; // 重力加速度 (仅 effect: 1)
|
||||
alphaFadeout?: number; // 粒子透明度衰减
|
||||
velocityRange?: { // 粒子速度范围
|
||||
x: [number, number]; // x轴方向速度范围
|
||||
y: [number, number]; // y轴方向速度范围
|
||||
};
|
||||
}
|
||||
|
||||
class CodeBlastEffect {
|
||||
private canvas: HTMLCanvasElement | null = null;
|
||||
private ctx: CanvasRenderingContext2D | null = null;
|
||||
private particles: Particle[] = [];
|
||||
private particlePointer = 0;
|
||||
private isActive = false;
|
||||
private lastTime = 0;
|
||||
private shakeTime = 0;
|
||||
private shakeTimeMax = 0;
|
||||
private animationId: number | null = null;
|
||||
|
||||
// 配置参数
|
||||
private config: Required<CodeBlastConfig> = {
|
||||
effect: 2,
|
||||
shake: true,
|
||||
maxParticles: 500,
|
||||
particleRange: { min: 5, max: 10 },
|
||||
shakeIntensity: 5,
|
||||
gravity: 0.08,
|
||||
alphaFadeout: 0.96,
|
||||
velocityRange: {
|
||||
x: [-1, 1],
|
||||
y: [-3.5, -1.5]
|
||||
}
|
||||
};
|
||||
|
||||
constructor(config?: CodeBlastConfig) {
|
||||
if (config) {
|
||||
this.config = { ...this.config, ...config };
|
||||
}
|
||||
this.particles = new Array(this.config.maxParticles);
|
||||
}
|
||||
|
||||
private getRGBComponents(element: Element): number[] {
|
||||
try {
|
||||
const style = getComputedStyle(element);
|
||||
const color = style.color;
|
||||
if (color) {
|
||||
const match = color.match(/(\d+),\s*(\d+),\s*(\d+)/);
|
||||
if (match) {
|
||||
return [parseInt(match[1]), parseInt(match[2]), parseInt(match[3])];
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
console.warn('Failed to get RGB components:', e);
|
||||
}
|
||||
return [255, 255, 255]; // 默认白色
|
||||
}
|
||||
|
||||
private random(min: number, max?: number): number {
|
||||
if (max === undefined) {
|
||||
max = min;
|
||||
min = 0;
|
||||
}
|
||||
return min + Math.floor(Math.random() * (max - min + 1));
|
||||
}
|
||||
|
||||
private createParticle(x: number, y: number, color: number[]): Particle {
|
||||
const particle: Particle = {
|
||||
x,
|
||||
y: y + 10,
|
||||
alpha: 1,
|
||||
color,
|
||||
vx: 0,
|
||||
vy: 0,
|
||||
size: 0
|
||||
};
|
||||
|
||||
if (this.config.effect === 1) {
|
||||
particle.size = this.random(2, 4);
|
||||
particle.vx = this.config.velocityRange.x[0] +
|
||||
Math.random() * (this.config.velocityRange.x[1] - this.config.velocityRange.x[0]);
|
||||
particle.vy = this.config.velocityRange.y[0] +
|
||||
Math.random() * (this.config.velocityRange.y[1] - this.config.velocityRange.y[0]);
|
||||
} else if (this.config.effect === 2) {
|
||||
particle.size = this.random(2, 8);
|
||||
particle.drag = 0.92;
|
||||
particle.vx = this.random(-3, 3);
|
||||
particle.vy = this.random(-3, 3);
|
||||
particle.wander = 0.15;
|
||||
particle.theta = this.random(0, 360) * Math.PI / 180;
|
||||
}
|
||||
|
||||
return particle;
|
||||
}
|
||||
|
||||
private spawnParticles(view: EditorView): void {
|
||||
if (!this.ctx) return;
|
||||
|
||||
try {
|
||||
// 获取光标位置
|
||||
const selection = view.state.selection.main;
|
||||
const coords = view.coordsAtPos(selection.head);
|
||||
if (!coords) return;
|
||||
|
||||
// 获取光标处的元素来确定颜色
|
||||
const element = document.elementFromPoint(coords.left, coords.top);
|
||||
const color = element ? this.getRGBComponents(element) : [255, 255, 255];
|
||||
|
||||
const numParticles = this.random(
|
||||
this.config.particleRange.min,
|
||||
this.config.particleRange.max
|
||||
);
|
||||
|
||||
for (let i = 0; i < numParticles; i++) {
|
||||
this.particles[this.particlePointer] = this.createParticle(
|
||||
coords.left + 10,
|
||||
coords.top,
|
||||
color
|
||||
);
|
||||
this.particlePointer = (this.particlePointer + 1) % this.config.maxParticles;
|
||||
}
|
||||
} catch (error) {
|
||||
// 如果在更新期间无法读取坐标,静默忽略
|
||||
console.warn('Failed to spawn particles:', error);
|
||||
}
|
||||
}
|
||||
|
||||
private effect1(particle: Particle): void {
|
||||
if (!this.ctx) return;
|
||||
|
||||
particle.vy += this.config.gravity;
|
||||
particle.x += particle.vx;
|
||||
particle.y += particle.vy;
|
||||
particle.alpha *= this.config.alphaFadeout;
|
||||
|
||||
this.ctx.fillStyle = `rgba(${particle.color[0]}, ${particle.color[1]}, ${particle.color[2]}, ${particle.alpha})`;
|
||||
this.ctx.fillRect(
|
||||
Math.round(particle.x - 1),
|
||||
Math.round(particle.y - 1),
|
||||
particle.size,
|
||||
particle.size
|
||||
);
|
||||
}
|
||||
|
||||
private effect2(particle: Particle): void {
|
||||
if (!this.ctx || particle.theta === undefined || particle.drag === undefined) return;
|
||||
|
||||
particle.x += particle.vx;
|
||||
particle.y += particle.vy;
|
||||
particle.vx *= particle.drag;
|
||||
particle.vy *= particle.drag;
|
||||
particle.theta += this.random(-0.5, 0.5);
|
||||
particle.vx += Math.sin(particle.theta) * 0.1;
|
||||
particle.vy += Math.cos(particle.theta) * 0.1;
|
||||
particle.size *= 0.96;
|
||||
|
||||
this.ctx.fillStyle = `rgba(${particle.color[0]}, ${particle.color[1]}, ${particle.color[2]}, ${particle.alpha})`;
|
||||
this.ctx.beginPath();
|
||||
this.ctx.arc(
|
||||
Math.round(particle.x - 1),
|
||||
Math.round(particle.y - 1),
|
||||
particle.size,
|
||||
0,
|
||||
2 * Math.PI
|
||||
);
|
||||
this.ctx.fill();
|
||||
}
|
||||
|
||||
private drawParticles(): void {
|
||||
if (!this.ctx) return;
|
||||
|
||||
for (let i = 0; i < this.particles.length; i++) {
|
||||
const particle = this.particles[i];
|
||||
if (!particle || particle.alpha < 0.01 || particle.size <= 0.5) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (this.config.effect === 1) {
|
||||
this.effect1(particle);
|
||||
} else if (this.config.effect === 2) {
|
||||
this.effect2(particle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private shake(view: EditorView, duration: number): void {
|
||||
if (!this.config.shake) return;
|
||||
|
||||
this.shakeTime = this.shakeTimeMax = duration;
|
||||
const editorElement = view.dom;
|
||||
|
||||
const shakeAnimation = () => {
|
||||
if (this.shakeTime <= 0) {
|
||||
editorElement.style.transform = '';
|
||||
return;
|
||||
}
|
||||
|
||||
const magnitude = (this.shakeTime / this.shakeTimeMax) * this.config.shakeIntensity;
|
||||
const shakeX = this.random(-magnitude, magnitude);
|
||||
const shakeY = this.random(-magnitude, magnitude);
|
||||
editorElement.style.transform = `translate(${shakeX}px, ${shakeY}px)`;
|
||||
|
||||
this.shakeTime -= 0.016; // ~60fps
|
||||
requestAnimationFrame(shakeAnimation);
|
||||
};
|
||||
|
||||
requestAnimationFrame(shakeAnimation);
|
||||
}
|
||||
|
||||
private loop = (): void => {
|
||||
if (!this.isActive || !this.ctx || !this.canvas) return;
|
||||
|
||||
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
|
||||
this.drawParticles();
|
||||
this.animationId = requestAnimationFrame(this.loop);
|
||||
};
|
||||
|
||||
public init(view: EditorView): void {
|
||||
if (this.isActive) return;
|
||||
|
||||
this.isActive = true;
|
||||
|
||||
if (!this.canvas) {
|
||||
this.canvas = document.createElement('canvas');
|
||||
this.ctx = this.canvas.getContext('2d');
|
||||
|
||||
if (!this.ctx) {
|
||||
console.error('Failed to get canvas context');
|
||||
return;
|
||||
}
|
||||
|
||||
this.canvas.id = 'code-blast-canvas';
|
||||
this.canvas.style.position = 'absolute';
|
||||
this.canvas.style.top = '0';
|
||||
this.canvas.style.left = '0';
|
||||
this.canvas.style.zIndex = '1';
|
||||
this.canvas.style.pointerEvents = 'none';
|
||||
this.canvas.width = window.innerWidth;
|
||||
this.canvas.height = window.innerHeight;
|
||||
|
||||
document.body.appendChild(this.canvas);
|
||||
this.loop();
|
||||
}
|
||||
}
|
||||
|
||||
public destroy(): void {
|
||||
this.isActive = false;
|
||||
|
||||
if (this.animationId) {
|
||||
cancelAnimationFrame(this.animationId);
|
||||
this.animationId = null;
|
||||
}
|
||||
|
||||
if (this.canvas) {
|
||||
this.canvas.remove();
|
||||
this.canvas = null;
|
||||
this.ctx = null;
|
||||
}
|
||||
}
|
||||
|
||||
public onDocumentChange(view: EditorView): void {
|
||||
if (this.config.shake) {
|
||||
this.shake(view, 0.3);
|
||||
}
|
||||
// 使用 requestIdleCallback 或 setTimeout 延迟执行粒子生成
|
||||
// 确保在 DOM 更新完成后再读取坐标
|
||||
if (window.requestIdleCallback) {
|
||||
window.requestIdleCallback(() => {
|
||||
this.spawnParticles(view);
|
||||
});
|
||||
} else {
|
||||
setTimeout(() => {
|
||||
this.spawnParticles(view);
|
||||
}, 16); // ~60fps
|
||||
}
|
||||
}
|
||||
|
||||
public updateCanvasSize(): void {
|
||||
if (this.canvas) {
|
||||
this.canvas.width = window.innerWidth;
|
||||
this.canvas.height = window.innerHeight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 节流函数
|
||||
function throttle<T extends (...args: any[]) => void>(
|
||||
func: T,
|
||||
limit: number
|
||||
): (...args: Parameters<T>) => void {
|
||||
let inThrottle: boolean;
|
||||
return function(this: any, ...args: Parameters<T>) {
|
||||
if (!inThrottle) {
|
||||
func.apply(this, args);
|
||||
inThrottle = true;
|
||||
setTimeout(() => inThrottle = false, limit);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// 创建 CodeBlast 扩展
|
||||
export function createCodeBlastExtension(config?: CodeBlastConfig): Extension {
|
||||
let effect: CodeBlastEffect | null = null;
|
||||
|
||||
const plugin = ViewPlugin.fromClass(class {
|
||||
private throttledOnChange: (view: EditorView) => void;
|
||||
|
||||
constructor(private view: EditorView) {
|
||||
effect = new CodeBlastEffect(config);
|
||||
effect.init(view);
|
||||
|
||||
this.throttledOnChange = throttle((view: EditorView) => {
|
||||
effect?.onDocumentChange(view);
|
||||
}, 100);
|
||||
|
||||
// 监听窗口大小变化
|
||||
window.addEventListener('resize', this.handleResize);
|
||||
}
|
||||
|
||||
update(update: ViewUpdate) {
|
||||
if (update.docChanged) {
|
||||
// 延迟执行,确保更新完成后再触发效果
|
||||
setTimeout(() => {
|
||||
this.throttledOnChange(this.view);
|
||||
}, 0);
|
||||
}
|
||||
}
|
||||
|
||||
destroy() {
|
||||
effect?.destroy();
|
||||
effect = null;
|
||||
window.removeEventListener('resize', this.handleResize);
|
||||
}
|
||||
|
||||
private handleResize = () => {
|
||||
effect?.updateCanvasSize();
|
||||
};
|
||||
});
|
||||
|
||||
return plugin;
|
||||
}
|
||||
|
||||
// 默认导出
|
||||
export const codeBlast = createCodeBlastExtension();
|
||||
@@ -1,52 +0,0 @@
|
||||
#code-blast-canvas {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
z-index: 1000;
|
||||
pointer-events: none;
|
||||
background: transparent;
|
||||
}
|
||||
|
||||
/* 确保编辑器在震动时不会影响布局 */
|
||||
.cm-editor {
|
||||
transition: transform 0.1s ease-out;
|
||||
}
|
||||
|
||||
/* 打字机效果的粒子样式 */
|
||||
.code-blast-particle {
|
||||
position: absolute;
|
||||
pointer-events: none;
|
||||
border-radius: 50%;
|
||||
animation: particle-fade 2s ease-out forwards;
|
||||
}
|
||||
|
||||
@keyframes particle-fade {
|
||||
0% {
|
||||
opacity: 1;
|
||||
transform: scale(1);
|
||||
}
|
||||
100% {
|
||||
opacity: 0;
|
||||
transform: scale(0.5);
|
||||
}
|
||||
}
|
||||
|
||||
/* 震动效果的缓动 */
|
||||
.code-blast-shake {
|
||||
animation: shake 0.3s ease-out;
|
||||
}
|
||||
|
||||
@keyframes shake {
|
||||
0%, 100% { transform: translate(0, 0); }
|
||||
10% { transform: translate(-2px, -1px); }
|
||||
20% { transform: translate(2px, 1px); }
|
||||
30% { transform: translate(-1px, 2px); }
|
||||
40% { transform: translate(1px, -2px); }
|
||||
50% { transform: translate(-2px, 1px); }
|
||||
60% { transform: translate(2px, -1px); }
|
||||
70% { transform: translate(-1px, -2px); }
|
||||
80% { transform: translate(1px, 2px); }
|
||||
90% { transform: translate(-2px, -1px); }
|
||||
}
|
||||
@@ -122,6 +122,14 @@ const minimapClass = ViewPlugin.fromClass(
|
||||
}
|
||||
|
||||
if (now) {
|
||||
if (prev && this.dom && prev.autohide !== now.autohide) {
|
||||
if (now.autohide) {
|
||||
this.dom.classList.add('cm-minimap-autohide');
|
||||
} else {
|
||||
this.dom.classList.remove('cm-minimap-autohide');
|
||||
}
|
||||
}
|
||||
|
||||
this.text.update(update);
|
||||
this.selection.update(update);
|
||||
this.diagnostic.update(update);
|
||||
@@ -279,7 +287,7 @@ const minimapClass = ViewPlugin.fromClass(
|
||||
}
|
||||
);
|
||||
|
||||
// 使用type定义,而不是interface
|
||||
// 使用type定义
|
||||
export type MinimapConfig = Omit<Options, "enabled"> & {
|
||||
/**
|
||||
* A function that creates the element that contains the minimap
|
||||
|
||||
Reference in New Issue
Block a user