✨ Added window snapping feature
This commit is contained in:
603
internal/services/window_snap_service.go
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603
internal/services/window_snap_service.go
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@@ -0,0 +1,603 @@
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package services
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import (
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"context"
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"math"
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"sync"
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"time"
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"voidraft/internal/models"
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"github.com/wailsapp/wails/v3/pkg/application"
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"github.com/wailsapp/wails/v3/pkg/services/log"
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)
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// WindowSnapService 窗口吸附服务
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type WindowSnapService struct {
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logger *log.LogService
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configService *ConfigService
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app *application.App
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mainWindow *application.WebviewWindow
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mu sync.RWMutex
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// 吸附配置
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snapThreshold int // 吸附触发的阈值距离(像素)
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snapEnabled bool // 是否启用窗口吸附功能
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// 定时器控制
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snapTicker *time.Ticker
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ctx context.Context
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cancel context.CancelFunc
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// 性能优化相关
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lastMainWindowPos models.WindowPosition // 缓存主窗口上次位置
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changedWindows map[int64]bool // 记录哪些窗口发生了变化
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skipFrames int // 跳帧计数器,用于降低检测频率
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// 监听的窗口列表
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managedWindows map[int64]*SnapWindowInfo // documentID -> SnapWindowInfo
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}
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// SnapWindowInfo 吸附窗口信息
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type SnapWindowInfo struct {
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Window *application.WebviewWindow
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DocumentID int64
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Title string
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IsSnapped bool // 是否处于吸附状态
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SnapOffset models.SnapPosition // 与主窗口的相对位置偏移
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SnapEdge models.SnapEdge // 吸附的边缘类型
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LastPos models.WindowPosition // 上一次记录的窗口位置
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MoveTime time.Time // 上次移动时间,用于判断移动速度
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}
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// NewWindowSnapService 创建新的窗口吸附服务实例
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func NewWindowSnapService(logger *log.LogService, configService *ConfigService) *WindowSnapService {
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if logger == nil {
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logger = log.New()
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}
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// 从配置获取窗口吸附设置
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config, err := configService.GetConfig()
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snapEnabled := true // 默认启用
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snapThreshold := 15 // 默认阈值
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if err == nil {
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snapEnabled = config.General.EnableWindowSnap
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snapThreshold = config.General.SnapThreshold
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}
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return &WindowSnapService{
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logger: logger,
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configService: configService,
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snapThreshold: snapThreshold,
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snapEnabled: snapEnabled,
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managedWindows: make(map[int64]*SnapWindowInfo),
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changedWindows: make(map[int64]bool),
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skipFrames: 0,
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}
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}
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// SetAppReferences 设置应用和主窗口引用
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func (wss *WindowSnapService) SetAppReferences(app *application.App, mainWindow *application.WebviewWindow) {
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wss.app = app
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wss.mainWindow = mainWindow
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// 初始化上下文,用于控制goroutine的生命周期
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wss.ctx, wss.cancel = context.WithCancel(context.Background())
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// 启动窗口吸附监听器
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wss.StartWindowSnapMonitor()
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}
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// RegisterWindow 注册需要吸附管理的窗口
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func (wss *WindowSnapService) RegisterWindow(documentID int64, window *application.WebviewWindow, title string) {
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wss.mu.Lock()
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defer wss.mu.Unlock()
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wss.managedWindows[documentID] = &SnapWindowInfo{
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Window: window,
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DocumentID: documentID,
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Title: title,
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IsSnapped: false,
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SnapOffset: models.SnapPosition{X: 0, Y: 0},
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SnapEdge: models.SnapEdgeNone,
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LastPos: models.WindowPosition{X: 0, Y: 0},
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MoveTime: time.Now(),
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}
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}
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// UnregisterWindow 取消注册窗口
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func (wss *WindowSnapService) UnregisterWindow(documentID int64) {
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wss.mu.Lock()
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defer wss.mu.Unlock()
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delete(wss.managedWindows, documentID)
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delete(wss.changedWindows, documentID)
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}
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// SetSnapEnabled 设置是否启用窗口吸附
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func (wss *WindowSnapService) SetSnapEnabled(enabled bool) {
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wss.mu.Lock()
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defer wss.mu.Unlock()
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if wss.snapEnabled == enabled {
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return
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}
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wss.snapEnabled = enabled
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// 如果禁用吸附,解除所有吸附窗口
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if !enabled {
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for _, windowInfo := range wss.managedWindows {
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if windowInfo.IsSnapped {
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windowInfo.IsSnapped = false
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windowInfo.SnapEdge = models.SnapEdgeNone
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}
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}
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// 停止定时器
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if wss.snapTicker != nil {
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wss.snapTicker.Stop()
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wss.snapTicker = nil
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}
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} else if wss.snapTicker == nil && wss.app != nil {
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// 重新启动定时器
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wss.StartWindowSnapMonitor()
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}
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}
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// SetSnapThreshold 设置窗口吸附阈值
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func (wss *WindowSnapService) SetSnapThreshold(threshold int) {
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wss.mu.Lock()
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defer wss.mu.Unlock()
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if threshold <= 0 || wss.snapThreshold == threshold {
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return
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}
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wss.snapThreshold = threshold
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}
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// OnWindowSnapConfigChanged 处理窗口吸附配置变更
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func (wss *WindowSnapService) OnWindowSnapConfigChanged(enabled bool, threshold int) error {
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wss.SetSnapEnabled(enabled)
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wss.SetSnapThreshold(threshold)
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return nil
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}
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// StartWindowSnapMonitor 启动窗口吸附监听器
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func (wss *WindowSnapService) StartWindowSnapMonitor() {
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// 如果定时器已存在,先停止它
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if wss.snapTicker != nil {
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wss.snapTicker.Stop()
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}
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// 只有在吸附功能启用时才启动监听器
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if !wss.snapEnabled {
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return
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}
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// 创建新的定时器,20fps 以优化性能
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wss.snapTicker = time.NewTicker(50 * time.Millisecond)
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// 启动goroutine持续监听窗口位置
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go func() {
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for {
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select {
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case <-wss.snapTicker.C:
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wss.checkAndApplySnapping()
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case <-wss.ctx.Done():
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// 上下文取消时停止goroutine
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return
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}
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}
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}()
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}
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// checkAndApplySnapping 检测并应用窗口吸附(性能优化版本)
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func (wss *WindowSnapService) checkAndApplySnapping() {
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if !wss.snapEnabled {
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return
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}
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// 性能优化:每3帧执行一次完整检测,其他时间只处理变化的窗口
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wss.skipFrames++
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fullCheck := wss.skipFrames%3 == 0
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wss.mu.Lock()
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defer wss.mu.Unlock()
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// 检查主窗口是否存在且可见
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if wss.mainWindow == nil || !wss.isMainWindowAvailable() {
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// 主窗口不可用,解除所有吸附
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for _, windowInfo := range wss.managedWindows {
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if windowInfo.IsSnapped {
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windowInfo.IsSnapped = false
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windowInfo.SnapEdge = models.SnapEdgeNone
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}
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}
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// 清空变化记录
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wss.changedWindows = make(map[int64]bool)
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return
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}
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mainPos, _ := wss.getWindowPosition(wss.mainWindow)
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// 检查主窗口是否移动了
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mainWindowMoved := mainPos.X != wss.lastMainWindowPos.X || mainPos.Y != wss.lastMainWindowPos.Y
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if mainWindowMoved {
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wss.lastMainWindowPos = mainPos
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// 主窗口移动了,标记所有吸附的窗口为变化
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for documentID, windowInfo := range wss.managedWindows {
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if windowInfo.IsSnapped {
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wss.changedWindows[documentID] = true
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}
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}
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}
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for documentID, windowInfo := range wss.managedWindows {
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currentPos, _ := wss.getWindowPosition(windowInfo.Window)
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// 检查窗口是否移动了
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hasMoved := currentPos.X != windowInfo.LastPos.X || currentPos.Y != windowInfo.LastPos.Y
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if hasMoved {
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windowInfo.MoveTime = time.Now()
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windowInfo.LastPos = currentPos
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wss.changedWindows[documentID] = true
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}
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// 性能优化:只处理变化的窗口或进行完整检查时
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if !fullCheck && !wss.changedWindows[documentID] {
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continue
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}
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if windowInfo.IsSnapped {
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// 窗口已吸附,检查是否需要更新位置或解除吸附
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wss.handleSnappedWindow(windowInfo, mainPos, currentPos)
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} else {
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// 窗口未吸附,检查是否应该吸附
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wss.handleUnsnappedWindow(windowInfo)
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}
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// 处理完成后清除变化标记
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delete(wss.changedWindows, documentID)
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}
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}
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// isMainWindowAvailable 检查主窗口是否可用
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func (wss *WindowSnapService) isMainWindowAvailable() bool {
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if wss.mainWindow == nil {
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return false
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}
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// 检查主窗口是否可见和正常状态
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return wss.mainWindow.IsVisible()
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}
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// handleSnappedWindow 处理已吸附的窗口
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func (wss *WindowSnapService) handleSnappedWindow(windowInfo *SnapWindowInfo, mainPos models.WindowPosition, currentPos models.WindowPosition) {
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// 计算预期位置基于主窗口的新位置
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expectedX := mainPos.X + windowInfo.SnapOffset.X
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expectedY := mainPos.Y + windowInfo.SnapOffset.Y
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// 计算当前位置与预期位置的距离
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distanceX := math.Abs(float64(currentPos.X - expectedX))
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distanceY := math.Abs(float64(currentPos.Y - expectedY))
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maxDistance := math.Max(distanceX, distanceY)
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// 检测是否为用户主动拖拽:如果窗口移动幅度超过阈值且是最近移动的
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userDragThreshold := float64(wss.snapThreshold)
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isUserDrag := maxDistance > userDragThreshold && time.Since(windowInfo.MoveTime) < 100*time.Millisecond
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if isUserDrag {
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// 用户主动拖拽,立即解除吸附
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windowInfo.IsSnapped = false
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windowInfo.SnapEdge = models.SnapEdgeNone
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return
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}
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// 对于主窗口移动导致的位置变化,立即跟随且不解除吸附
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if maxDistance > 0 {
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// 直接调整到预期位置,不使用平滑移动以提高响应速度
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windowInfo.Window.SetPosition(expectedX, expectedY)
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windowInfo.LastPos = models.WindowPosition{X: expectedX, Y: expectedY}
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}
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}
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// handleUnsnappedWindow 处理未吸附的窗口
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func (wss *WindowSnapService) handleUnsnappedWindow(windowInfo *SnapWindowInfo) {
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// 检查是否应该吸附到主窗口
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should, snapEdge := wss.shouldSnapToMainWindow(windowInfo)
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if should {
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// 获取主窗口位置用于计算偏移量
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mainPos, _ := wss.getWindowPosition(wss.mainWindow)
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// 设置吸附状态
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windowInfo.IsSnapped = true
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windowInfo.SnapEdge = snapEdge
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// 执行即时吸附,产生明显的吸附效果
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wss.snapWindowToMainWindow(windowInfo, snapEdge)
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// 重新获取吸附后的位置来计算偏移量
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newPos, _ := wss.getWindowPosition(windowInfo.Window)
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windowInfo.SnapOffset.X = newPos.X - mainPos.X
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windowInfo.SnapOffset.Y = newPos.Y - mainPos.Y
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windowInfo.LastPos = newPos
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}
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}
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// getWindowPosition 获取窗口的位置
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func (wss *WindowSnapService) getWindowPosition(window *application.WebviewWindow) (models.WindowPosition, bool) {
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x, y := window.Position()
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return models.WindowPosition{X: x, Y: y}, true
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}
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// shouldSnapToMainWindow 检查窗口是否应该吸附到主窗口(支持角落吸附)
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func (wss *WindowSnapService) shouldSnapToMainWindow(windowInfo *SnapWindowInfo) (bool, models.SnapEdge) {
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// 降低防抖时间,提高吸附响应速度
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if time.Since(windowInfo.MoveTime) < 50*time.Millisecond {
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return false, models.SnapEdgeNone
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}
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// 获取两个窗口的位置
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mainPos, _ := wss.getWindowPosition(wss.mainWindow)
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windowPos, _ := wss.getWindowPosition(windowInfo.Window)
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// 获取主窗口尺寸
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mainWidth, mainHeight := wss.mainWindow.Size()
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// 获取子窗口尺寸
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windowWidth, windowHeight := windowInfo.Window.Size()
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// 计算各个边缘的距离
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threshold := float64(wss.snapThreshold)
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cornerThreshold := threshold * 1.5 // 角落吸附需要更大的阈值
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// 主窗口的四个边界
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mainLeft := mainPos.X
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mainTop := mainPos.Y
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mainRight := mainPos.X + mainWidth
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mainBottom := mainPos.Y + mainHeight
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// 子窗口的四个边界
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windowLeft := windowPos.X
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windowTop := windowPos.Y
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windowRight := windowPos.X + windowWidth
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windowBottom := windowPos.Y + windowHeight
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// 存储每个边缘的吸附信息
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type snapCandidate struct {
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edge models.SnapEdge
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distance float64
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overlap float64 // 重叠度,用于优先级判断
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isCorner bool // 是否为角落吸附
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}
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var candidates []snapCandidate
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// ==== 检查角落吸附(优先级最高) ====
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// 1. 右上角 (SnapEdgeTopRight)
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distToTopRight := math.Sqrt(math.Pow(float64(mainRight-windowLeft), 2) + math.Pow(float64(mainTop-windowBottom), 2))
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if distToTopRight <= cornerThreshold {
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// 检查是否接近右上角区域
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horizDist := math.Abs(float64(mainRight - windowLeft))
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vertDist := math.Abs(float64(mainTop - windowBottom))
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if horizDist <= cornerThreshold && vertDist <= cornerThreshold {
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candidates = append(candidates, snapCandidate{models.SnapEdgeTopRight, distToTopRight, 100, true})
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}
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}
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// 2. 右下角 (SnapEdgeBottomRight)
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distToBottomRight := math.Sqrt(math.Pow(float64(mainRight-windowLeft), 2) + math.Pow(float64(mainBottom-windowTop), 2))
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if distToBottomRight <= cornerThreshold {
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horizDist := math.Abs(float64(mainRight - windowLeft))
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vertDist := math.Abs(float64(mainBottom - windowTop))
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if horizDist <= cornerThreshold && vertDist <= cornerThreshold {
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candidates = append(candidates, snapCandidate{models.SnapEdgeBottomRight, distToBottomRight, 100, true})
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}
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}
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// 3. 左下角 (SnapEdgeBottomLeft)
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distToBottomLeft := math.Sqrt(math.Pow(float64(mainLeft-windowRight), 2) + math.Pow(float64(mainBottom-windowTop), 2))
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if distToBottomLeft <= cornerThreshold {
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horizDist := math.Abs(float64(mainLeft - windowRight))
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vertDist := math.Abs(float64(mainBottom - windowTop))
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if horizDist <= cornerThreshold && vertDist <= cornerThreshold {
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candidates = append(candidates, snapCandidate{models.SnapEdgeBottomLeft, distToBottomLeft, 100, true})
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}
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}
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// 4. 左上角 (SnapEdgeTopLeft)
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distToTopLeft := math.Sqrt(math.Pow(float64(mainLeft-windowRight), 2) + math.Pow(float64(mainTop-windowBottom), 2))
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if distToTopLeft <= cornerThreshold {
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horizDist := math.Abs(float64(mainLeft - windowRight))
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vertDist := math.Abs(float64(mainTop - windowBottom))
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if horizDist <= cornerThreshold && vertDist <= cornerThreshold {
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candidates = append(candidates, snapCandidate{models.SnapEdgeTopLeft, distToTopLeft, 100, true})
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}
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}
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// ==== 检查边缘吸附(只在没有角落吸附时检查) ====
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if len(candidates) == 0 {
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// 1. 吸附到主窗口右侧
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distToRight := math.Abs(float64(mainRight - windowLeft))
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if distToRight <= threshold {
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// 计算垂直重叠
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overlapTop := math.Max(float64(mainTop), float64(windowTop))
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overlapBottom := math.Min(float64(mainBottom), float64(windowBottom))
|
||||
verticalOverlap := math.Max(0, overlapBottom-overlapTop)
|
||||
candidates = append(candidates, snapCandidate{models.SnapEdgeRight, distToRight, verticalOverlap, false})
|
||||
}
|
||||
|
||||
// 2. 吸附到主窗口左侧
|
||||
distToLeft := math.Abs(float64(mainLeft - windowRight))
|
||||
if distToLeft <= threshold {
|
||||
// 计算垂直重叠
|
||||
overlapTop := math.Max(float64(mainTop), float64(windowTop))
|
||||
overlapBottom := math.Min(float64(mainBottom), float64(windowBottom))
|
||||
verticalOverlap := math.Max(0, overlapBottom-overlapTop)
|
||||
candidates = append(candidates, snapCandidate{models.SnapEdgeLeft, distToLeft, verticalOverlap, false})
|
||||
}
|
||||
|
||||
// 3. 吸附到主窗口底部
|
||||
distToBottom := math.Abs(float64(mainBottom - windowTop))
|
||||
if distToBottom <= threshold {
|
||||
// 计算水平重叠
|
||||
overlapLeft := math.Max(float64(mainLeft), float64(windowLeft))
|
||||
overlapRight := math.Min(float64(mainRight), float64(windowRight))
|
||||
horizontalOverlap := math.Max(0, overlapRight-overlapLeft)
|
||||
candidates = append(candidates, snapCandidate{models.SnapEdgeBottom, distToBottom, horizontalOverlap, false})
|
||||
}
|
||||
|
||||
// 4. 吸附到主窗口顶部
|
||||
distToTop := math.Abs(float64(mainTop - windowBottom))
|
||||
if distToTop <= threshold {
|
||||
// 计算水平重叠
|
||||
overlapLeft := math.Max(float64(mainLeft), float64(windowLeft))
|
||||
overlapRight := math.Min(float64(mainRight), float64(windowRight))
|
||||
horizontalOverlap := math.Max(0, overlapRight-overlapLeft)
|
||||
candidates = append(candidates, snapCandidate{models.SnapEdgeTop, distToTop, horizontalOverlap, false})
|
||||
}
|
||||
}
|
||||
|
||||
// 如果没有候选,不吸附
|
||||
if len(candidates) == 0 {
|
||||
return false, models.SnapEdgeNone
|
||||
}
|
||||
|
||||
// 选择最佳吸附位置:角落吸附优先,其次考虑重叠度,最后考虑距离
|
||||
bestCandidate := candidates[0]
|
||||
for _, candidate := range candidates[1:] {
|
||||
// 角落吸附优先级最高
|
||||
if candidate.isCorner && !bestCandidate.isCorner {
|
||||
bestCandidate = candidate
|
||||
} else if bestCandidate.isCorner && !candidate.isCorner {
|
||||
// 继续使用当前的角落吸附
|
||||
continue
|
||||
} else {
|
||||
// 同类型的吸附,比较重叠度和距离
|
||||
if math.Abs(candidate.overlap-bestCandidate.overlap) < 10 {
|
||||
if candidate.distance < bestCandidate.distance {
|
||||
bestCandidate = candidate
|
||||
}
|
||||
} else if candidate.overlap > bestCandidate.overlap {
|
||||
// 重叠度更高的优先
|
||||
bestCandidate = candidate
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true, bestCandidate.edge
|
||||
}
|
||||
|
||||
// snapWindowToMainWindow 将窗口精确吸附到主窗口边缘(支持角落吸附)
|
||||
func (wss *WindowSnapService) snapWindowToMainWindow(windowInfo *SnapWindowInfo, snapEdge models.SnapEdge) {
|
||||
// 获取主窗口位置和尺寸
|
||||
mainPos, _ := wss.getWindowPosition(wss.mainWindow)
|
||||
mainWidth, mainHeight := wss.mainWindow.Size()
|
||||
|
||||
// 获取子窗口位置和尺寸
|
||||
windowPos, _ := wss.getWindowPosition(windowInfo.Window)
|
||||
windowWidth, windowHeight := windowInfo.Window.Size()
|
||||
|
||||
// 计算目标位置
|
||||
var targetX, targetY int
|
||||
|
||||
switch snapEdge {
|
||||
case models.SnapEdgeRight:
|
||||
// 吸附到主窗口右侧
|
||||
targetX = mainPos.X + mainWidth
|
||||
targetY = windowPos.Y // 保持当前 Y 位置
|
||||
// 如果超出主窗口范围,调整到边界
|
||||
if targetY < mainPos.Y {
|
||||
targetY = mainPos.Y
|
||||
} else if targetY+windowHeight > mainPos.Y+mainHeight {
|
||||
targetY = mainPos.Y + mainHeight - windowHeight
|
||||
}
|
||||
|
||||
case models.SnapEdgeLeft:
|
||||
// 吸附到主窗口左侧
|
||||
targetX = mainPos.X - windowWidth
|
||||
targetY = windowPos.Y // 保持当前 Y 位置
|
||||
// 如果超出主窗口范围,调整到边界
|
||||
if targetY < mainPos.Y {
|
||||
targetY = mainPos.Y
|
||||
} else if targetY+windowHeight > mainPos.Y+mainHeight {
|
||||
targetY = mainPos.Y + mainHeight - windowHeight
|
||||
}
|
||||
|
||||
case models.SnapEdgeBottom:
|
||||
// 吸附到主窗口底部
|
||||
targetX = windowPos.X // 保持当前 X 位置
|
||||
targetY = mainPos.Y + mainHeight
|
||||
// 如果超出主窗口范围,调整到边界
|
||||
if targetX < mainPos.X {
|
||||
targetX = mainPos.X
|
||||
} else if targetX+windowWidth > mainPos.X+mainWidth {
|
||||
targetX = mainPos.X + mainWidth - windowWidth
|
||||
}
|
||||
|
||||
case models.SnapEdgeTop:
|
||||
// 吸附到主窗口顶部
|
||||
targetX = windowPos.X // 保持当前 X 位置
|
||||
targetY = mainPos.Y - windowHeight
|
||||
// 如果超出主窗口范围,调整到边界
|
||||
if targetX < mainPos.X {
|
||||
targetX = mainPos.X
|
||||
} else if targetX+windowWidth > mainPos.X+mainWidth {
|
||||
targetX = mainPos.X + mainWidth - windowWidth
|
||||
}
|
||||
|
||||
// ==== 角落吸附 ====
|
||||
case models.SnapEdgeTopRight:
|
||||
// 吸附到右上角
|
||||
targetX = mainPos.X + mainWidth
|
||||
targetY = mainPos.Y - windowHeight
|
||||
|
||||
case models.SnapEdgeBottomRight:
|
||||
// 吸附到右下角
|
||||
targetX = mainPos.X + mainWidth
|
||||
targetY = mainPos.Y + mainHeight
|
||||
|
||||
case models.SnapEdgeBottomLeft:
|
||||
// 吸附到左下角
|
||||
targetX = mainPos.X - windowWidth
|
||||
targetY = mainPos.Y + mainHeight
|
||||
|
||||
case models.SnapEdgeTopLeft:
|
||||
// 吸附到左上角
|
||||
targetX = mainPos.X - windowWidth
|
||||
targetY = mainPos.Y - windowHeight
|
||||
|
||||
default:
|
||||
// 不应该到达这里
|
||||
return
|
||||
}
|
||||
|
||||
// 直接移动到目标位置,不使用平滑过渡以产生明显的吸附效果
|
||||
windowInfo.Window.SetPosition(targetX, targetY)
|
||||
|
||||
// 更新窗口信息
|
||||
windowInfo.SnapEdge = snapEdge
|
||||
windowInfo.LastPos = models.WindowPosition{X: targetX, Y: targetY}
|
||||
}
|
||||
|
||||
// Cleanup 清理资源
|
||||
func (wss *WindowSnapService) Cleanup() {
|
||||
// 如果有取消函数,调用它来停止所有goroutine
|
||||
if wss.cancel != nil {
|
||||
wss.cancel()
|
||||
}
|
||||
|
||||
// 停止定时器
|
||||
if wss.snapTicker != nil {
|
||||
wss.snapTicker.Stop()
|
||||
wss.snapTicker = nil
|
||||
}
|
||||
}
|
||||
|
||||
// ServiceShutdown 实现服务关闭接口
|
||||
func (wss *WindowSnapService) ServiceShutdown() error {
|
||||
wss.Cleanup()
|
||||
return nil
|
||||
}
|
||||
Reference in New Issue
Block a user