🎨 Optimize hotkey service

This commit is contained in:
2025-11-06 00:08:26 +08:00
parent df79267e16
commit e0179b5838
25 changed files with 1642 additions and 1113 deletions

View File

@@ -0,0 +1,224 @@
// Copyright 2021 The golang.design Initiative Authors.
// All rights reserved. Use of this source code is governed
// by a MIT license that can be found in the LICENSE file.
//
// Written by Changkun Ou <changkun.de>
//go:build windows
package hotkey
import (
"errors"
"runtime"
"sync"
"sync/atomic"
"time"
"voidraft/internal/common/hotkey/internal/win"
)
type platformHotkey struct {
mu sync.Mutex
hotkeyId uint64
registered bool
funcs chan func()
canceled chan struct{}
}
var hotkeyId uint64 // atomic
// register registers a system hotkey. It returns an error if
// the registration is failed. This could be that the hotkey is
// conflict with other hotkeys.
func (hk *Hotkey) register() error {
hk.mu.Lock()
if hk.registered {
hk.mu.Unlock()
return errors.New("hotkey already registered")
}
mod := uint8(0)
for _, m := range hk.mods {
mod = mod | uint8(m)
}
hk.hotkeyId = atomic.AddUint64(&hotkeyId, 1)
hk.funcs = make(chan func())
hk.canceled = make(chan struct{})
go hk.handle()
var (
ok bool
err error
done = make(chan struct{})
)
hk.funcs <- func() {
ok, err = win.RegisterHotKey(0, uintptr(hk.hotkeyId), uintptr(mod), uintptr(hk.key))
done <- struct{}{}
}
<-done
if !ok {
close(hk.canceled)
hk.mu.Unlock()
return err
}
hk.registered = true
hk.mu.Unlock()
return nil
}
// unregister deregisteres a system hotkey.
func (hk *Hotkey) unregister() error {
hk.mu.Lock()
defer hk.mu.Unlock()
if !hk.registered {
return errors.New("hotkey is not registered")
}
done := make(chan struct{})
hk.funcs <- func() {
win.UnregisterHotKey(0, uintptr(hk.hotkeyId))
done <- struct{}{}
close(hk.canceled)
}
<-done
<-hk.canceled
hk.registered = false
return nil
}
const (
// wmHotkey represents hotkey message
wmHotkey uint32 = 0x0312
wmQuit uint32 = 0x0012
)
// handle handles the hotkey event loop.
func (hk *Hotkey) handle() {
// We could optimize this. So far each hotkey is served in an
// individual thread. If we have too many hotkeys, then a program
// have to create too many threads to serve them.
runtime.LockOSThread()
defer runtime.UnlockOSThread()
isKeyDown := false
tk := time.NewTicker(time.Second / 100)
for range tk.C {
msg := win.MSG{}
if !win.PeekMessage(&msg, 0, 0, 0) {
select {
case f := <-hk.funcs:
f()
case <-hk.canceled:
return
default:
// If the latest status is KeyDown, and AsyncKeyState is 0, consider key is up.
if win.GetAsyncKeyState(int(hk.key)) == 0 && isKeyDown {
hk.keyupIn <- Event{}
isKeyDown = false
}
}
continue
}
if !win.GetMessage(&msg, 0, 0, 0) {
return
}
switch msg.Message {
case wmHotkey:
hk.keydownIn <- Event{}
isKeyDown = true
case wmQuit:
return
}
}
}
// Modifier represents a modifier.
// https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-registerhotkey
type Modifier uint8
// All kinds of Modifiers
const (
ModAlt Modifier = 0x1
ModCtrl Modifier = 0x2
ModShift Modifier = 0x4
ModWin Modifier = 0x8
)
// Key represents a key.
// https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
type Key uint16
// All kinds of Keys
const (
KeySpace Key = 0x20
Key0 Key = 0x30
Key1 Key = 0x31
Key2 Key = 0x32
Key3 Key = 0x33
Key4 Key = 0x34
Key5 Key = 0x35
Key6 Key = 0x36
Key7 Key = 0x37
Key8 Key = 0x38
Key9 Key = 0x39
KeyA Key = 0x41
KeyB Key = 0x42
KeyC Key = 0x43
KeyD Key = 0x44
KeyE Key = 0x45
KeyF Key = 0x46
KeyG Key = 0x47
KeyH Key = 0x48
KeyI Key = 0x49
KeyJ Key = 0x4A
KeyK Key = 0x4B
KeyL Key = 0x4C
KeyM Key = 0x4D
KeyN Key = 0x4E
KeyO Key = 0x4F
KeyP Key = 0x50
KeyQ Key = 0x51
KeyR Key = 0x52
KeyS Key = 0x53
KeyT Key = 0x54
KeyU Key = 0x55
KeyV Key = 0x56
KeyW Key = 0x57
KeyX Key = 0x58
KeyY Key = 0x59
KeyZ Key = 0x5A
KeyReturn Key = 0x0D
KeyEscape Key = 0x1B
KeyDelete Key = 0x2E
KeyTab Key = 0x09
KeyLeft Key = 0x25
KeyRight Key = 0x27
KeyUp Key = 0x26
KeyDown Key = 0x28
KeyF1 Key = 0x70
KeyF2 Key = 0x71
KeyF3 Key = 0x72
KeyF4 Key = 0x73
KeyF5 Key = 0x74
KeyF6 Key = 0x75
KeyF7 Key = 0x76
KeyF8 Key = 0x77
KeyF9 Key = 0x78
KeyF10 Key = 0x79
KeyF11 Key = 0x7A
KeyF12 Key = 0x7B
KeyF13 Key = 0x7C
KeyF14 Key = 0x7D
KeyF15 Key = 0x7E
KeyF16 Key = 0x7F
KeyF17 Key = 0x80
KeyF18 Key = 0x81
KeyF19 Key = 0x82
KeyF20 Key = 0x83
)