492 lines
14 KiB
Go
492 lines
14 KiB
Go
package services
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import (
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"context"
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"math"
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"sync"
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"time"
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"voidraft/internal/models"
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"github.com/wailsapp/wails/v3/pkg/application"
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"github.com/wailsapp/wails/v3/pkg/events"
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"github.com/wailsapp/wails/v3/pkg/services/log"
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)
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// WindowSnapService 窗口吸附服务
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type WindowSnapService struct {
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logger *log.LogService
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configService *ConfigService
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windowHelper *WindowHelper
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mu sync.RWMutex
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// 吸附配置
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snapEnabled bool // 是否启用窗口吸附功能
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// 自适应阈值参数
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baseThresholdRatio float64 // 基础阈值比例
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minThreshold int // 最小阈值(像素)
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maxThreshold int // 最大阈值(像素)
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// 位置缓存
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lastMainWindowPos models.WindowPosition // 缓存主窗口位置
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lastMainWindowSize [2]int // 缓存主窗口尺寸 [width, height]
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// 管理的窗口
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managedWindows map[int64]*models.WindowInfo // documentID -> WindowInfo
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windowRefs map[int64]*application.WebviewWindow // documentID -> Window引用
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}
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// NewWindowSnapService 创建新的窗口吸附服务实例
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func NewWindowSnapService(logger *log.LogService, configService *ConfigService) *WindowSnapService {
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if logger == nil {
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logger = log.New()
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}
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// 从配置获取窗口吸附设置
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config, err := configService.GetConfig()
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snapEnabled := true // 默认启用
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if err == nil {
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snapEnabled = config.General.EnableWindowSnap
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}
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return &WindowSnapService{
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logger: logger,
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configService: configService,
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windowHelper: NewWindowHelper(),
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snapEnabled: snapEnabled,
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baseThresholdRatio: 0.025, // 2.5%的主窗口宽度作为基础阈值
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minThreshold: 8, // 最小8像素(小屏幕保底)
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maxThreshold: 40, // 最大40像素(大屏幕上限)
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managedWindows: make(map[int64]*models.WindowInfo),
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windowRefs: make(map[int64]*application.WebviewWindow),
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}
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}
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// ServiceStartup 服务启动时初始化
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func (wss *WindowSnapService) ServiceStartup(ctx context.Context, options application.ServiceOptions) error {
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// 初始化主窗口位置缓存
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wss.updateMainWindowCache()
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wss.setupMainWindowEvents()
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return nil
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}
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// RegisterWindow 注册需要吸附管理的窗口
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func (wss *WindowSnapService) RegisterWindow(documentID int64, window *application.WebviewWindow, title string) {
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wss.mu.Lock()
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defer wss.mu.Unlock()
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// 获取初始位置
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x, y := window.Position()
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windowInfo := &models.WindowInfo{
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DocumentID: documentID,
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Title: title,
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IsSnapped: false,
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SnapOffset: models.SnapPosition{X: 0, Y: 0},
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SnapEdge: models.SnapEdgeNone,
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LastPos: models.WindowPosition{X: x, Y: y},
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MoveTime: time.Now(),
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}
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wss.managedWindows[documentID] = windowInfo
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wss.windowRefs[documentID] = window
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// 为窗口设置移动事件监听
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wss.setupWindowEvents(window, windowInfo)
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}
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// UnregisterWindow 取消注册窗口
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func (wss *WindowSnapService) UnregisterWindow(documentID int64) {
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wss.mu.Lock()
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defer wss.mu.Unlock()
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delete(wss.managedWindows, documentID)
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delete(wss.windowRefs, documentID)
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}
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// SetSnapEnabled 设置是否启用窗口吸附
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func (wss *WindowSnapService) SetSnapEnabled(enabled bool) {
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wss.mu.Lock()
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defer wss.mu.Unlock()
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if wss.snapEnabled == enabled {
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return
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}
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wss.snapEnabled = enabled
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// 如果禁用吸附,解除所有吸附窗口
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if !enabled {
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for _, windowInfo := range wss.managedWindows {
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if windowInfo.IsSnapped {
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windowInfo.IsSnapped = false
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windowInfo.SnapEdge = models.SnapEdgeNone
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}
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}
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}
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}
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// calculateAdaptiveThreshold 计算自适应吸附阈值
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func (wss *WindowSnapService) calculateAdaptiveThreshold() int {
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// 基于主窗口宽度计算阈值
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mainWidth := wss.lastMainWindowSize[0]
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if mainWidth == 0 {
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return wss.minThreshold // 默认最小值
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}
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// 计算基础阈值:主窗口宽度的2.5%
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adaptiveThreshold := int(float64(mainWidth) * wss.baseThresholdRatio)
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// 限制在最小和最大值之间
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if adaptiveThreshold < wss.minThreshold {
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return wss.minThreshold
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}
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if adaptiveThreshold > wss.maxThreshold {
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return wss.maxThreshold
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}
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return adaptiveThreshold
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}
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// GetCurrentThreshold 获取当前自适应阈值(用于调试或显示)
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func (wss *WindowSnapService) GetCurrentThreshold() int {
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wss.mu.RLock()
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defer wss.mu.RUnlock()
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return wss.calculateAdaptiveThreshold()
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}
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// OnWindowSnapConfigChanged 处理窗口吸附配置变更
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func (wss *WindowSnapService) OnWindowSnapConfigChanged(enabled bool) error {
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wss.SetSnapEnabled(enabled)
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// 阈值现在是自适应的,无需手动设置
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return nil
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}
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// setupMainWindowEvents 设置主窗口事件监听
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func (wss *WindowSnapService) setupMainWindowEvents() {
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// 获取主窗口
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mainWindow, ok := wss.windowHelper.GetMainWindow()
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if !ok {
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return
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}
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// 监听主窗口移动事件
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mainWindow.RegisterHook(events.Common.WindowDidMove, func(event *application.WindowEvent) {
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wss.onMainWindowMoved()
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})
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}
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// setupWindowEvents 为子窗口设置事件监听
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func (wss *WindowSnapService) setupWindowEvents(window *application.WebviewWindow, windowInfo *models.WindowInfo) {
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// 监听子窗口移动事件
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window.RegisterHook(events.Common.WindowDidMove, func(event *application.WindowEvent) {
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wss.onChildWindowMoved(window, windowInfo)
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})
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}
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// updateMainWindowCache 更新主窗口缓存
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func (wss *WindowSnapService) updateMainWindowCache() {
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mainWindow := wss.windowHelper.MustGetMainWindow()
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if mainWindow == nil {
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return
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}
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x, y := mainWindow.Position()
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w, h := mainWindow.Size()
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wss.lastMainWindowPos = models.WindowPosition{X: x, Y: y}
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wss.lastMainWindowSize = [2]int{w, h}
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}
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// onMainWindowMoved 主窗口移动事件处理
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func (wss *WindowSnapService) onMainWindowMoved() {
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if !wss.snapEnabled {
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return
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}
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wss.mu.Lock()
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defer wss.mu.Unlock()
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// 更新主窗口缓存
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wss.updateMainWindowCache()
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// 只更新已吸附窗口的位置,无需重新检测所有窗口
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for _, windowInfo := range wss.managedWindows {
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if windowInfo.IsSnapped {
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wss.updateSnappedWindowPosition(windowInfo)
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}
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}
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}
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// onChildWindowMoved 子窗口移动事件处理
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func (wss *WindowSnapService) onChildWindowMoved(window *application.WebviewWindow, windowInfo *models.WindowInfo) {
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if !wss.snapEnabled {
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return
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}
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wss.mu.Lock()
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defer wss.mu.Unlock()
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// 获取当前位置
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x, y := window.Position()
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currentPos := models.WindowPosition{X: x, Y: y}
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// 检查是否真的移动了(避免无效触发)
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if currentPos.X == windowInfo.LastPos.X && currentPos.Y == windowInfo.LastPos.Y {
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return
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}
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// 保存上次移动时间用于防抖检测
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lastMoveTime := windowInfo.MoveTime
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windowInfo.MoveTime = time.Now()
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if windowInfo.IsSnapped {
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// 已吸附窗口:检查是否被用户拖拽解除吸附
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wss.handleSnappedWindow(window, windowInfo, currentPos)
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// 对于已吸附窗口,总是更新为当前位置
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windowInfo.LastPos = currentPos
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} else {
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// 未吸附窗口:检查是否应该吸附
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isSnapped := wss.handleUnsnappedWindow(window, windowInfo, currentPos, lastMoveTime)
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if !isSnapped {
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// 如果没有吸附,更新为当前位置
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windowInfo.LastPos = currentPos
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}
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// 如果成功吸附,位置已在handleUnsnappedWindow中更新
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}
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}
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// updateSnappedWindowPosition 更新已吸附窗口的位置
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func (wss *WindowSnapService) updateSnappedWindowPosition(windowInfo *models.WindowInfo) {
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// 计算新的目标位置(基于主窗口新位置)
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expectedX := wss.lastMainWindowPos.X + windowInfo.SnapOffset.X
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expectedY := wss.lastMainWindowPos.Y + windowInfo.SnapOffset.Y
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// 查找对应的window对象并移动
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if window, exists := wss.windowRefs[windowInfo.DocumentID]; exists {
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window.SetPosition(expectedX, expectedY)
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}
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windowInfo.LastPos = models.WindowPosition{X: expectedX, Y: expectedY}
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}
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// handleSnappedWindow 处理已吸附窗口的移动
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func (wss *WindowSnapService) handleSnappedWindow(window *application.WebviewWindow, windowInfo *models.WindowInfo, currentPos models.WindowPosition) {
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// 计算预期位置
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expectedX := wss.lastMainWindowPos.X + windowInfo.SnapOffset.X
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expectedY := wss.lastMainWindowPos.Y + windowInfo.SnapOffset.Y
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// 计算实际位置与预期位置的距离
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distanceX := math.Abs(float64(currentPos.X - expectedX))
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distanceY := math.Abs(float64(currentPos.Y - expectedY))
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maxDistance := math.Max(distanceX, distanceY)
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// 用户拖拽检测:距离超过阈值且移动很快
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userDragThreshold := float64(wss.calculateAdaptiveThreshold())
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isUserDrag := maxDistance > userDragThreshold && time.Since(windowInfo.MoveTime) < 50*time.Millisecond
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if isUserDrag {
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// 用户主动拖拽,解除吸附
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windowInfo.IsSnapped = false
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windowInfo.SnapEdge = models.SnapEdgeNone
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}
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}
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// handleUnsnappedWindow 处理未吸附窗口的移动,返回是否成功吸附
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func (wss *WindowSnapService) handleUnsnappedWindow(window *application.WebviewWindow, windowInfo *models.WindowInfo, currentPos models.WindowPosition, lastMoveTime time.Time) bool {
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// 检查是否应该吸附
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should, snapEdge := wss.shouldSnapToMainWindow(window, windowInfo, currentPos, lastMoveTime)
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if should {
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// 设置吸附状态
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windowInfo.IsSnapped = true
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windowInfo.SnapEdge = snapEdge
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// 执行吸附移动
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targetPos := wss.calculateSnapPosition(snapEdge, currentPos, window)
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window.SetPosition(targetPos.X, targetPos.Y)
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// 计算并保存偏移量
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windowInfo.SnapOffset.X = targetPos.X - wss.lastMainWindowPos.X
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windowInfo.SnapOffset.Y = targetPos.Y - wss.lastMainWindowPos.Y
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// 更新位置为吸附后的位置
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windowInfo.LastPos = targetPos
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return true
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}
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return false
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}
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// getWindowPosition 获取窗口的位置
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func (wss *WindowSnapService) getWindowPosition(window *application.WebviewWindow) (models.WindowPosition, bool) {
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x, y := window.Position()
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return models.WindowPosition{X: x, Y: y}, true
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}
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// shouldSnapToMainWindow 优化版吸附检测
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func (wss *WindowSnapService) shouldSnapToMainWindow(window *application.WebviewWindow, windowInfo *models.WindowInfo, currentPos models.WindowPosition, lastMoveTime time.Time) (bool, models.SnapEdge) {
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// 防抖:移动太快时不检测,
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timeSinceLastMove := time.Since(lastMoveTime)
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if timeSinceLastMove < 30*time.Millisecond && timeSinceLastMove > 0 {
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return false, models.SnapEdgeNone
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}
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// 使用缓存的主窗口位置和尺寸
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if wss.lastMainWindowSize[0] == 0 || wss.lastMainWindowSize[1] == 0 {
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// 主窗口缓存未初始化,立即更新
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wss.updateMainWindowCache()
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}
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mainPos := wss.lastMainWindowPos
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mainWidth := wss.lastMainWindowSize[0]
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mainHeight := wss.lastMainWindowSize[1]
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// 获取子窗口尺寸
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windowWidth, windowHeight := window.Size()
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// 自适应阈值计算
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threshold := float64(wss.calculateAdaptiveThreshold())
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cornerThreshold := threshold * 1.5
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// 计算边界
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mainLeft, mainTop := mainPos.X, mainPos.Y
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mainRight, mainBottom := mainPos.X+mainWidth, mainPos.Y+mainHeight
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windowLeft, windowTop := currentPos.X, currentPos.Y
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windowRight, windowBottom := currentPos.X+windowWidth, currentPos.Y+windowHeight
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// 简化的距离计算结构
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type snapCheck struct {
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edge models.SnapEdge
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distance float64
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priority int // 1=角落, 2=边缘
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}
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var bestSnap *snapCheck
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// 检查角落吸附(优先级1)
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cornerChecks := []struct {
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edge models.SnapEdge
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dx int
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dy int
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}{
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{models.SnapEdgeTopRight, mainRight - windowLeft, mainTop - windowBottom},
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{models.SnapEdgeBottomRight, mainRight - windowLeft, mainBottom - windowTop},
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{models.SnapEdgeBottomLeft, mainLeft - windowRight, mainBottom - windowTop},
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{models.SnapEdgeTopLeft, mainLeft - windowRight, mainTop - windowBottom},
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}
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for _, check := range cornerChecks {
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dist := math.Sqrt(float64(check.dx*check.dx + check.dy*check.dy))
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if dist <= cornerThreshold {
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if bestSnap == nil || dist < bestSnap.distance {
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bestSnap = &snapCheck{check.edge, dist, 1}
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}
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}
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}
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// 如果没有角落吸附,检查边缘吸附(优先级2)
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if bestSnap == nil {
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edgeChecks := []struct {
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edge models.SnapEdge
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distance float64
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}{
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{models.SnapEdgeRight, math.Abs(float64(mainRight - windowLeft))},
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{models.SnapEdgeLeft, math.Abs(float64(mainLeft - windowRight))},
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{models.SnapEdgeBottom, math.Abs(float64(mainBottom - windowTop))},
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{models.SnapEdgeTop, math.Abs(float64(mainTop - windowBottom))},
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}
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for _, check := range edgeChecks {
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if check.distance <= threshold {
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if bestSnap == nil || check.distance < bestSnap.distance {
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bestSnap = &snapCheck{check.edge, check.distance, 2}
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}
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}
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}
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}
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if bestSnap == nil {
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return false, models.SnapEdgeNone
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}
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return true, bestSnap.edge
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}
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// calculateSnapPosition 计算吸附目标位置
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func (wss *WindowSnapService) calculateSnapPosition(snapEdge models.SnapEdge, currentPos models.WindowPosition, window *application.WebviewWindow) models.WindowPosition {
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// 使用缓存的主窗口信息
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mainPos := wss.lastMainWindowPos
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mainWidth := wss.lastMainWindowSize[0]
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mainHeight := wss.lastMainWindowSize[1]
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// 获取子窗口尺寸
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windowWidth, windowHeight := window.Size()
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switch snapEdge {
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case models.SnapEdgeRight:
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return models.WindowPosition{
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X: mainPos.X + mainWidth,
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Y: currentPos.Y, // 保持当前Y位置
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}
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case models.SnapEdgeLeft:
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return models.WindowPosition{
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X: mainPos.X - windowWidth,
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Y: currentPos.Y,
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}
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case models.SnapEdgeBottom:
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return models.WindowPosition{
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X: currentPos.X,
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Y: mainPos.Y + mainHeight,
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}
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case models.SnapEdgeTop:
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return models.WindowPosition{
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X: currentPos.X,
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Y: mainPos.Y - windowHeight,
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}
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case models.SnapEdgeTopRight:
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return models.WindowPosition{
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X: mainPos.X + mainWidth,
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Y: mainPos.Y - windowHeight,
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}
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case models.SnapEdgeBottomRight:
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return models.WindowPosition{
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X: mainPos.X + mainWidth,
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Y: mainPos.Y + mainHeight,
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}
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case models.SnapEdgeBottomLeft:
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return models.WindowPosition{
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X: mainPos.X - windowWidth,
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Y: mainPos.Y + mainHeight,
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}
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case models.SnapEdgeTopLeft:
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return models.WindowPosition{
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X: mainPos.X - windowWidth,
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Y: mainPos.Y - windowHeight,
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}
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}
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return currentPos
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}
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// Cleanup 清理资源
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func (wss *WindowSnapService) Cleanup() {
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wss.mu.Lock()
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defer wss.mu.Unlock()
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|
||
// 清空管理的窗口
|
||
wss.managedWindows = make(map[int64]*models.WindowInfo)
|
||
wss.windowRefs = make(map[int64]*application.WebviewWindow)
|
||
}
|
||
|
||
// ServiceShutdown 实现服务关闭接口
|
||
func (wss *WindowSnapService) ServiceShutdown() error {
|
||
wss.Cleanup()
|
||
return nil
|
||
}
|