Files
voidraft/internal/common/hotkey/hotkey.go
2025-11-06 00:08:26 +08:00

182 lines
4.9 KiB
Go

// Copyright 2021 The golang.design Initiative Authors.
// All rights reserved. Use of this source code is governed
// by a MIT license that can be found in the LICENSE file.
//
// Written by Changkun Ou <changkun.de>
// Package hotkey provides the basic facility to register a system-level
// global hotkey shortcut so that an application can be notified if a user
// triggers the desired hotkey. A hotkey must be a combination of modifiers
// and a single key.
//
// Note platform specific details:
//
// - On macOS, due to the OS restriction (other platforms does not have
// this restriction), hotkey events must be handled on the "main thread".
// Therefore, in order to use this package properly, one must start an
// OS main event loop on the main thread, For self-contained applications,
// using [mainthread] package.
// is possible. It is uncessary or applications based on other GUI frameworks,
// such as fyne, ebiten, or Gio. See the "[examples]" for more examples.
//
// - On Linux (X11), when AutoRepeat is enabled in the X server, the
// Keyup is triggered automatically and continuously as Keydown continues.
//
// - On Linux (X11), some keys may be mapped to multiple Mod keys. To
// correctly register the key combination, one must use the correct
// underlying keycode combination. For example, a regular Ctrl+Alt+S
// might be registered as: Ctrl+Mod2+Mod4+S.
//
// - If this package did not include a desired key, one can always provide
// the keycode to the API. For example, if a key code is 0x15, then the
// corresponding key is `hotkey.Key(0x15)`.
//
// THe following is a minimum example:
//
// package main
//
// import (
// "log"
//
// "golang.design/x/hotkey"
// "golang.design/x/hotkey/mainthread"
// )
//
// func main() { mainthread.Init(fn) } // Not necessary when use in Fyne, Ebiten or Gio.
// func fn() {
// hk := hotkey.New([]hotkey.Modifier{hotkey.ModCtrl, hotkey.ModShift}, hotkey.KeyS)
// err := hk.Register()
// if err != nil {
// log.Fatalf("hotkey: failed to register hotkey: %v", err)
// }
//
// log.Printf("hotkey: %v is registered\n", hk)
// <-hk.Keydown()
// log.Printf("hotkey: %v is down\n", hk)
// <-hk.Keyup()
// log.Printf("hotkey: %v is up\n", hk)
// hk.Unregister()
// log.Printf("hotkey: %v is unregistered\n", hk)
// }
//
// [mainthread]: https://pkg.go.dev/golang.design/x/hotkey/mainthread
// [examples]: https://github.com/golang-design/hotkey/tree/main/examples
package hotkey
import (
"fmt"
"runtime"
)
// Event represents a hotkey event
type Event struct{}
// Hotkey is a combination of modifiers and key to trigger an event
type Hotkey struct {
platformHotkey
mods []Modifier
key Key
keydownIn chan<- Event
keydownOut <-chan Event
keyupIn chan<- Event
keyupOut <-chan Event
}
// New creates a new hotkey for the given modifiers and keycode.
func New(mods []Modifier, key Key) *Hotkey {
keydownIn, keydownOut := newEventChan()
keyupIn, keyupOut := newEventChan()
hk := &Hotkey{
mods: mods,
key: key,
keydownIn: keydownIn,
keydownOut: keydownOut,
keyupIn: keyupIn,
keyupOut: keyupOut,
}
// Make sure the hotkey is unregistered when the created
// hotkey is garbage collected.
runtime.SetFinalizer(hk, func(x interface{}) {
hk := x.(*Hotkey)
hk.unregister()
close(hk.keydownIn)
close(hk.keyupIn)
})
return hk
}
// Register registers a combination of hotkeys. If the hotkey has
// registered. This function will invalidates the old registration
// and overwrites its callback.
func (hk *Hotkey) Register() error { return hk.register() }
// Keydown returns a channel that receives a signal when the hotkey is triggered.
func (hk *Hotkey) Keydown() <-chan Event { return hk.keydownOut }
// Keyup returns a channel that receives a signal when the hotkey is released.
func (hk *Hotkey) Keyup() <-chan Event { return hk.keyupOut }
// Unregister unregisters the hotkey.
func (hk *Hotkey) Unregister() error {
err := hk.unregister()
if err != nil {
return err
}
// Reset a new event channel.
close(hk.keydownIn)
close(hk.keyupIn)
hk.keydownIn, hk.keydownOut = newEventChan()
hk.keyupIn, hk.keyupOut = newEventChan()
return nil
}
// String returns a string representation of the hotkey.
func (hk *Hotkey) String() string {
s := fmt.Sprintf("%v", hk.key)
for _, mod := range hk.mods {
s += fmt.Sprintf("+%v", mod)
}
return s
}
// newEventChan returns a sender and a receiver of a buffered channel
// with infinite capacity.
func newEventChan() (chan<- Event, <-chan Event) {
in, out := make(chan Event), make(chan Event)
go func() {
var q []Event
for {
e, ok := <-in
if !ok {
close(out)
return
}
q = append(q, e)
for len(q) > 0 {
select {
case out <- q[0]:
q[0] = Event{}
q = q[1:]
case e, ok := <-in:
if ok {
q = append(q, e)
break
}
for _, e := range q {
out <- e
}
close(out)
return
}
}
}
}()
return in, out
}