feat:定时器timer.h实现

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sjm committed 2024-06-23 00:51:16 +08:00
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#define SDL_MAIN_HANDLED
#include <iostream>
#include <fstream>
#include <sstream>
#include <cJSON.h>
#include <SDL.h>
#include <SDL_ttf.h>
#include <SDL_mixer.h>
#include <SDL_image.h>
#include <SDL2_gfxPrimitives.h>
void test_json()
{
std::ifstream file("test.json");
if (!file.good())
{
std::cout << "无法打开文件" << std::endl;
return;
}
std::stringstream str_stream;
str_stream << file.rdbuf();
file.close();
cJSON* json_root = cJSON_Parse(str_stream.str().c_str());
cJSON* json_name = cJSON_GetObjectItem(json_root, "name");
cJSON* json_age = cJSON_GetObjectItem(json_root, "age");
cJSON* json_pets = cJSON_GetObjectItem(json_root, "pets");
std::cout << json_name->string << ":" << json_name->valuestring << std::endl;
std::cout << json_age->string << ":" << json_age->valueint << std::endl;
std::cout << json_pets->string << ":" << std::endl;
cJSON* json_item = nullptr;
cJSON_ArrayForEach(json_item, json_pets)
{
std::cout << "\t" << json_item->valuestring << std::endl;
}
}
void test_csv()
{
std::ifstream file("test.csv");
if (!file.good())
{
std::cout << "无法打开文件" << std::endl;
return;
}
std::string str_line;
while (std::getline(file, str_line))
{
std::string str_grid;
std::stringstream str_stream(str_line);
while (std::getline(str_stream, str_grid, ','))
{
std::cout << str_grid << " ";
}
std::cout << std::endl;
}
file.close();
}
int main()
{
test_json();
std::cout << "============================" << std::endl;
test_csv();
SDL_Init(SDL_INIT_EVERYTHING);
IMG_Init(IMG_INIT_JPG | IMG_INIT_PNG);
Mix_Init(MIX_INIT_MP3);
TTF_Init();
Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048);
//创建窗口和与之关联的渲染器
SDL_Window* window = SDL_CreateWindow(u8"你好,世界 ", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_SHOWN);
SDL_Renderer* renderer = SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED);
//加载图像并创建纹理
SDL_Surface* suf_img = IMG_Load("avatar.jpg");
SDL_Texture* tex_img = SDL_CreateTextureFromSurface(renderer,suf_img);
TTF_Font* font = TTF_OpenFont("ipix.ttf", 32);
SDL_Color color = { 255,255,255,255 };
SDL_Surface* suf_text = TTF_RenderUTF8_Blended(font, u8"你好,世界", color);
SDL_Texture* tex_text = SDL_CreateTextureFromSurface(renderer, suf_text);
Mix_Music* music = Mix_LoadMUS("music.mp3");
Mix_FadeInMusic(music, -1, 1500);
int fps = 60;
bool is_quit = false;
SDL_Event event;
SDL_Point pos_cursor = { 0,0 };
SDL_Rect rect_img,rect_text;
Uint64 last_counter = SDL_GetPerformanceCounter();
Uint64 counter_freq = SDL_GetPerformanceFrequency();
rect_img.w = suf_img->w;
rect_img.h = suf_img->h;
rect_text.w = suf_text->w;
rect_text.h = suf_text->h;
while (!is_quit)
{
while (SDL_PollEvent(&event))
{
if (event.type == SDL_QUIT)
{
is_quit = true;
}
else if (event.type == SDL_MOUSEMOTION)
{
pos_cursor.x = event.motion.x;
pos_cursor.y = event.motion.y;
}
}
Uint64 current_counter = SDL_GetPerformanceCounter();
double delta = (double)(current_counter - last_counter) / counter_freq;
last_counter = current_counter;
if (delta * 1000 < 1000.0 / 60)
SDL_Delay((Uint32)1000.0 / 60 - delta * 1000);
//处理数据
rect_img.x = pos_cursor.x;
rect_img.y = pos_cursor.y;
rect_text.x = pos_cursor.x;
rect_text.y = pos_cursor.y;
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);//清除渲染器
//渲染绘图
SDL_RenderCopy(renderer, tex_img, nullptr, &rect_img);//复制纹理到渲染器
filledCircleRGBA(renderer, pos_cursor.x, pos_cursor.y, 50, 255, 0, 0, 125);
SDL_RenderCopy(renderer, tex_text, nullptr, &rect_text);
SDL_RenderPresent(renderer);//更新屏幕显示
}
return 0;
}
/**SDL_FreeSurface:释放不再需要的 SDL_Surface。
SDL_DestroyTexture、SDL_DestroyRenderer 和 SDL_DestroyWindow:销毁纹理、渲染器和窗口。**/
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{
"name": "XiaoMing",
"age": 18,
"pets": ["dog","cat","bird"]
}
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{247F6E68-630B-4D00-8A00-CB8EC1F4A6E4}.Debug|x86.ActiveCfg = Debug|Win32
{247F6E68-630B-4D00-8A00-CB8EC1F4A6E4}.Debug|x86.Build.0 = Debug|Win32
{247F6E68-630B-4D00-8A00-CB8EC1F4A6E4}.Release|x64.ActiveCfg = Release|x64
{247F6E68-630B-4D00-8A00-CB8EC1F4A6E4}.Release|x64.Build.0 = Release|x64
{247F6E68-630B-4D00-8A00-CB8EC1F4A6E4}.Release|x86.ActiveCfg = Release|Win32
{247F6E68-630B-4D00-8A00-CB8EC1F4A6E4}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {2B493833-818C-43A8-92CC-36AE3E75D64B}
EndGlobalSection
EndGlobal
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@@ -144,6 +144,7 @@
<ClInclude Include="resources_manager.h" />
<ClInclude Include="route.h" />
<ClInclude Include="tile.h" />
<ClInclude Include="timer.h" />
<ClInclude Include="wave.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
@@ -59,5 +59,8 @@
<ClInclude Include="resources_manager.h">
<Filter>头文件\manager</Filter>
</ClInclude>
<ClInclude Include="timer.h">
<Filter>头文件</Filter>
</ClInclude>
</ItemGroup>
</Project>
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+76
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@@ -0,0 +1,76 @@
#pragma once
#ifndef _TIMER_H_
#define _TIMER_H_
#include <functional>
class Timer
{
public:
Timer() = default;
~Timer() = default;
void restart()
{
pass_time = 0;
shotted = false;
}
void set_wait_time(double val)
{
wait_time = val;
}
void set_one_shot(bool flag)
{
one_shot = flag;
}
void set_on_timeout(std::function<void()> on_timeout)
{
this->on_timeout = on_timeout;
}
void pause()
{
paused = true;
}
void resume()
{
paused = false;
}
//帧更新函数
void on_update(double delta)
{
if (paused) return;
pass_time += delta;
if (pass_time >= wait_time)
{
bool can_shot = (!one_shot || (one_shot && !shotted));
shotted = true;
if (can_shot && on_timeout)
on_timeout;
pass_time -= wait_time;
}
}
private:
//创建计时器开始过去多少时间
double pass_time = 0;
//等待多久触发定时器
double wait_time = 0;
//标注计时器是否暂停
bool paused = false;
//如果是单次触发,记录状态,不可再次触发
bool shotted = false;
//是否是单次触发
bool one_shot = false;
std::function<void()> on_timeout;
};
#endif
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