feat:定时器timer.h实现
63
TdGame/.gitattributes
vendored
Normal file
@@ -0,0 +1,63 @@
|
||||
###############################################################################
|
||||
# Set default behavior to automatically normalize line endings.
|
||||
###############################################################################
|
||||
* text=auto
|
||||
|
||||
###############################################################################
|
||||
# Set default behavior for command prompt diff.
|
||||
#
|
||||
# This is need for earlier builds of msysgit that does not have it on by
|
||||
# default for csharp files.
|
||||
# Note: This is only used by command line
|
||||
###############################################################################
|
||||
#*.cs diff=csharp
|
||||
|
||||
###############################################################################
|
||||
# Set the merge driver for project and solution files
|
||||
#
|
||||
# Merging from the command prompt will add diff markers to the files if there
|
||||
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||
# the diff markers are never inserted). Diff markers may cause the following
|
||||
# file extensions to fail to load in VS. An alternative would be to treat
|
||||
# these files as binary and thus will always conflict and require user
|
||||
# intervention with every merge. To do so, just uncomment the entries below
|
||||
###############################################################################
|
||||
#*.sln merge=binary
|
||||
#*.csproj merge=binary
|
||||
#*.vbproj merge=binary
|
||||
#*.vcxproj merge=binary
|
||||
#*.vcproj merge=binary
|
||||
#*.dbproj merge=binary
|
||||
#*.fsproj merge=binary
|
||||
#*.lsproj merge=binary
|
||||
#*.wixproj merge=binary
|
||||
#*.modelproj merge=binary
|
||||
#*.sqlproj merge=binary
|
||||
#*.wwaproj merge=binary
|
||||
|
||||
###############################################################################
|
||||
# behavior for image files
|
||||
#
|
||||
# image files are treated as binary by default.
|
||||
###############################################################################
|
||||
#*.jpg binary
|
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#*.png binary
|
||||
#*.gif binary
|
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|
||||
###############################################################################
|
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# diff behavior for common document formats
|
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#
|
||||
# Convert binary document formats to text before diffing them. This feature
|
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# is only available from the command line. Turn it on by uncommenting the
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||||
# entries below.
|
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|
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#*.doc diff=astextplain
|
||||
#*.DOC diff=astextplain
|
||||
#*.docx diff=astextplain
|
||||
#*.DOCX diff=astextplain
|
||||
#*.dot diff=astextplain
|
||||
#*.DOT diff=astextplain
|
||||
#*.pdf diff=astextplain
|
||||
#*.PDF diff=astextplain
|
||||
#*.rtf diff=astextplain
|
||||
#*.RTF diff=astextplain
|
||||
363
TdGame/.gitignore
vendored
Normal file
@@ -0,0 +1,363 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
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##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
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||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
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|
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|
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|
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[Aa][Rr][Mm]/
|
||||
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|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
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|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
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|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
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|
||||
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||||
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|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
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|
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|
||||
*_h.h
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
*.rsp
|
||||
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|
||||
*.tlb
|
||||
*.tli
|
||||
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|
||||
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|
||||
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|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
# Visual Studio profiler
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
140
TdGame/Demo/Demo.vcxproj
Normal file
@@ -0,0 +1,140 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<ProjectConfiguration Include="Release|x64">
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</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<AdditionalIncludeDirectories>..\ThirdParty\cJSON\include;..\ThirdParty\SDL2\include;..\ThirdParty\SDL2_gfx\include;..\ThirdParty\SDL2_image\include;..\ThirdParty\SDL2_mixer\include;..\ThirdParty\SDL2_ttf\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>..\ThirdParty\SDL2\lib\x64;..\ThirdParty\SDL2_gfx\lib\x64;..\ThirdParty\SDL2_image\lib\x64;..\ThirdParty\SDL2_mixer\lib\x64;..\ThirdParty\SDL2_ttf\lib\x64;..\ThirdParty\cJSON\lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>SDL2.lib;SDL2main.lib;SDL2_gfx.lib;SDL2_image.lib;SDL2_mixer.lib;SDL2_ttf.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\ThirdParty\cJSON\cJSON.c" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
28
TdGame/Demo/Demo.vcxproj.filters
Normal file
@@ -0,0 +1,28 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="源文件">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="头文件">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="源文件\cJSON">
|
||||
<UniqueIdentifier>{7d0d6268-0c15-499e-95bc-66055dc7d402}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\ThirdParty\cJSON\cJSON.c">
|
||||
<Filter>源文件\cJSON</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
BIN
TdGame/Demo/avatar.jpg
Normal file
|
After Width: | Height: | Size: 70 KiB |
164
TdGame/Demo/main.cpp
Normal file
@@ -0,0 +1,164 @@
|
||||
#define SDL_MAIN_HANDLED
|
||||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
||||
#include <cJSON.h>
|
||||
#include <SDL.h>
|
||||
#include <SDL_ttf.h>
|
||||
#include <SDL_mixer.h>
|
||||
#include <SDL_image.h>
|
||||
#include <SDL2_gfxPrimitives.h>
|
||||
|
||||
|
||||
void test_json()
|
||||
{
|
||||
std::ifstream file("test.json");
|
||||
if (!file.good())
|
||||
{
|
||||
std::cout << "无法打开文件" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
std::stringstream str_stream;
|
||||
str_stream << file.rdbuf();
|
||||
file.close();
|
||||
|
||||
cJSON* json_root = cJSON_Parse(str_stream.str().c_str());
|
||||
|
||||
cJSON* json_name = cJSON_GetObjectItem(json_root, "name");
|
||||
cJSON* json_age = cJSON_GetObjectItem(json_root, "age");
|
||||
cJSON* json_pets = cJSON_GetObjectItem(json_root, "pets");
|
||||
|
||||
std::cout << json_name->string << ":" << json_name->valuestring << std::endl;
|
||||
std::cout << json_age->string << ":" << json_age->valueint << std::endl;
|
||||
|
||||
std::cout << json_pets->string << ":" << std::endl;
|
||||
|
||||
cJSON* json_item = nullptr;
|
||||
cJSON_ArrayForEach(json_item, json_pets)
|
||||
{
|
||||
std::cout << "\t" << json_item->valuestring << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void test_csv()
|
||||
{
|
||||
std::ifstream file("test.csv");
|
||||
if (!file.good())
|
||||
{
|
||||
std::cout << "无法打开文件" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
std::string str_line;
|
||||
while (std::getline(file, str_line))
|
||||
{
|
||||
std::string str_grid;
|
||||
std::stringstream str_stream(str_line);
|
||||
while (std::getline(str_stream, str_grid, ','))
|
||||
{
|
||||
std::cout << str_grid << " ";
|
||||
}
|
||||
|
||||
std::cout << std::endl;
|
||||
}
|
||||
|
||||
file.close();
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
test_json();
|
||||
std::cout << "============================" << std::endl;
|
||||
test_csv();
|
||||
|
||||
SDL_Init(SDL_INIT_EVERYTHING);
|
||||
IMG_Init(IMG_INIT_JPG | IMG_INIT_PNG);
|
||||
Mix_Init(MIX_INIT_MP3);
|
||||
TTF_Init();
|
||||
|
||||
Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048);
|
||||
|
||||
//创建窗口和与之关联的渲染器
|
||||
SDL_Window* window = SDL_CreateWindow(u8"你好,世界 ", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_SHOWN);
|
||||
SDL_Renderer* renderer = SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED);
|
||||
|
||||
//加载图像并创建纹理
|
||||
SDL_Surface* suf_img = IMG_Load("avatar.jpg");
|
||||
SDL_Texture* tex_img = SDL_CreateTextureFromSurface(renderer,suf_img);
|
||||
|
||||
TTF_Font* font = TTF_OpenFont("ipix.ttf", 32);
|
||||
SDL_Color color = { 255,255,255,255 };
|
||||
SDL_Surface* suf_text = TTF_RenderUTF8_Blended(font, u8"你好,世界", color);
|
||||
SDL_Texture* tex_text = SDL_CreateTextureFromSurface(renderer, suf_text);
|
||||
|
||||
Mix_Music* music = Mix_LoadMUS("music.mp3");
|
||||
Mix_FadeInMusic(music, -1, 1500);
|
||||
|
||||
int fps = 60;
|
||||
|
||||
bool is_quit = false;
|
||||
|
||||
SDL_Event event;
|
||||
SDL_Point pos_cursor = { 0,0 };
|
||||
SDL_Rect rect_img,rect_text;
|
||||
Uint64 last_counter = SDL_GetPerformanceCounter();
|
||||
Uint64 counter_freq = SDL_GetPerformanceFrequency();
|
||||
|
||||
|
||||
rect_img.w = suf_img->w;
|
||||
rect_img.h = suf_img->h;
|
||||
|
||||
rect_text.w = suf_text->w;
|
||||
rect_text.h = suf_text->h;
|
||||
|
||||
while (!is_quit)
|
||||
{
|
||||
while (SDL_PollEvent(&event))
|
||||
{
|
||||
if (event.type == SDL_QUIT)
|
||||
{
|
||||
is_quit = true;
|
||||
}
|
||||
else if (event.type == SDL_MOUSEMOTION)
|
||||
{
|
||||
pos_cursor.x = event.motion.x;
|
||||
pos_cursor.y = event.motion.y;
|
||||
}
|
||||
}
|
||||
|
||||
Uint64 current_counter = SDL_GetPerformanceCounter();
|
||||
double delta = (double)(current_counter - last_counter) / counter_freq;
|
||||
last_counter = current_counter;
|
||||
if (delta * 1000 < 1000.0 / 60)
|
||||
SDL_Delay((Uint32)1000.0 / 60 - delta * 1000);
|
||||
|
||||
//处理数据
|
||||
rect_img.x = pos_cursor.x;
|
||||
rect_img.y = pos_cursor.y;
|
||||
|
||||
rect_text.x = pos_cursor.x;
|
||||
rect_text.y = pos_cursor.y;
|
||||
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(renderer);//清除渲染器
|
||||
|
||||
//渲染绘图
|
||||
SDL_RenderCopy(renderer, tex_img, nullptr, &rect_img);//复制纹理到渲染器
|
||||
filledCircleRGBA(renderer, pos_cursor.x, pos_cursor.y, 50, 255, 0, 0, 125);
|
||||
SDL_RenderCopy(renderer, tex_text, nullptr, &rect_text);
|
||||
|
||||
SDL_RenderPresent(renderer);//更新屏幕显示
|
||||
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**SDL_FreeSurface:释放不再需要的 SDL_Surface。
|
||||
SDL_DestroyTexture、SDL_DestroyRenderer 和 SDL_DestroyWindow:销毁纹理、渲染器和窗口。**/
|
||||
3
TdGame/Demo/test.csv
Normal file
@@ -0,0 +1,3 @@
|
||||
1 2 3
|
||||
4 5 6
|
||||
7 8 9
|
||||
|
5
TdGame/Demo/test.json
Normal file
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"name": "XiaoMing",
|
||||
"age": 18,
|
||||
"pets": ["dog","cat","bird"]
|
||||
}
|
||||
41
TdGame/TdGame.sln
Normal file
@@ -0,0 +1,41 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.9.34728.123
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TdGame", "TdGame\TdGame.vcxproj", "{98C6606E-2E9D-498E-AB80-716C68804C38}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Demo", "Demo\Demo.vcxproj", "{247F6E68-630B-4D00-8A00-CB8EC1F4A6E4}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{98C6606E-2E9D-498E-AB80-716C68804C38}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{98C6606E-2E9D-498E-AB80-716C68804C38}.Debug|x64.Build.0 = Debug|x64
|
||||
{98C6606E-2E9D-498E-AB80-716C68804C38}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{98C6606E-2E9D-498E-AB80-716C68804C38}.Debug|x86.Build.0 = Debug|Win32
|
||||
{98C6606E-2E9D-498E-AB80-716C68804C38}.Release|x64.ActiveCfg = Release|x64
|
||||
{98C6606E-2E9D-498E-AB80-716C68804C38}.Release|x64.Build.0 = Release|x64
|
||||
{98C6606E-2E9D-498E-AB80-716C68804C38}.Release|x86.ActiveCfg = Release|Win32
|
||||
{98C6606E-2E9D-498E-AB80-716C68804C38}.Release|x86.Build.0 = Release|Win32
|
||||
{247F6E68-630B-4D00-8A00-CB8EC1F4A6E4}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{247F6E68-630B-4D00-8A00-CB8EC1F4A6E4}.Debug|x64.Build.0 = Debug|x64
|
||||
{247F6E68-630B-4D00-8A00-CB8EC1F4A6E4}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{247F6E68-630B-4D00-8A00-CB8EC1F4A6E4}.Debug|x86.Build.0 = Debug|Win32
|
||||
{247F6E68-630B-4D00-8A00-CB8EC1F4A6E4}.Release|x64.ActiveCfg = Release|x64
|
||||
{247F6E68-630B-4D00-8A00-CB8EC1F4A6E4}.Release|x64.Build.0 = Release|x64
|
||||
{247F6E68-630B-4D00-8A00-CB8EC1F4A6E4}.Release|x86.ActiveCfg = Release|Win32
|
||||
{247F6E68-630B-4D00-8A00-CB8EC1F4A6E4}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {2B493833-818C-43A8-92CC-36AE3E75D64B}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
BIN
TdGame/TdGame/SDL2.dll
Normal file
BIN
TdGame/TdGame/SDL2_image.dll
Normal file
BIN
TdGame/TdGame/SDL2_mixer.dll
Normal file
BIN
TdGame/TdGame/SDL2_ttf.dll
Normal file
@@ -144,6 +144,7 @@
|
||||
<ClInclude Include="resources_manager.h" />
|
||||
<ClInclude Include="route.h" />
|
||||
<ClInclude Include="tile.h" />
|
||||
<ClInclude Include="timer.h" />
|
||||
<ClInclude Include="wave.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
@@ -59,5 +59,8 @@
|
||||
<ClInclude Include="resources_manager.h">
|
||||
<Filter>头文件\manager</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="timer.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
Before Width: | Height: | Size: 668 B After Width: | Height: | Size: 668 B |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
|
Before Width: | Height: | Size: 634 B After Width: | Height: | Size: 634 B |
|
Before Width: | Height: | Size: 422 B After Width: | Height: | Size: 422 B |
|
Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 4.8 KiB |
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
|
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 26 KiB |
|
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 26 KiB |
|
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
|
Before Width: | Height: | Size: 6.7 KiB After Width: | Height: | Size: 6.7 KiB |
|
Before Width: | Height: | Size: 7.5 KiB After Width: | Height: | Size: 7.5 KiB |
|
Before Width: | Height: | Size: 7.3 KiB After Width: | Height: | Size: 7.3 KiB |
|
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 4.9 KiB |
|
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.2 KiB |
|
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
|
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
|
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 610 B After Width: | Height: | Size: 610 B |
BIN
TdGame/TdGame/resources/ipix.ttf
Normal file
BIN
TdGame/TdGame/resources/music_bgm.mp3
Normal file
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 43 KiB |
|
Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 4.5 KiB |
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
|
Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 5.5 KiB |
|
Before Width: | Height: | Size: 554 B After Width: | Height: | Size: 554 B |
|
Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 6.4 KiB |
|
Before Width: | Height: | Size: 477 B After Width: | Height: | Size: 477 B |
|
Before Width: | Height: | Size: 834 B After Width: | Height: | Size: 834 B |
|
Before Width: | Height: | Size: 7.3 KiB After Width: | Height: | Size: 7.3 KiB |
|
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
|
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
|
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 386 B After Width: | Height: | Size: 386 B |
|
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
|
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
|
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 7.1 KiB |
76
TdGame/TdGame/timer.h
Normal file
@@ -0,0 +1,76 @@
|
||||
#pragma once
|
||||
#ifndef _TIMER_H_
|
||||
#define _TIMER_H_
|
||||
|
||||
#include <functional>
|
||||
|
||||
class Timer
|
||||
{
|
||||
public:
|
||||
Timer() = default;
|
||||
~Timer() = default;
|
||||
|
||||
void restart()
|
||||
{
|
||||
pass_time = 0;
|
||||
shotted = false;
|
||||
}
|
||||
|
||||
void set_wait_time(double val)
|
||||
{
|
||||
wait_time = val;
|
||||
}
|
||||
|
||||
void set_one_shot(bool flag)
|
||||
{
|
||||
one_shot = flag;
|
||||
}
|
||||
|
||||
void set_on_timeout(std::function<void()> on_timeout)
|
||||
{
|
||||
this->on_timeout = on_timeout;
|
||||
}
|
||||
|
||||
void pause()
|
||||
{
|
||||
paused = true;
|
||||
}
|
||||
|
||||
void resume()
|
||||
{
|
||||
paused = false;
|
||||
}
|
||||
|
||||
//帧更新函数
|
||||
void on_update(double delta)
|
||||
{
|
||||
if (paused) return;
|
||||
pass_time += delta;
|
||||
if (pass_time >= wait_time)
|
||||
{
|
||||
bool can_shot = (!one_shot || (one_shot && !shotted));
|
||||
shotted = true;
|
||||
if (can_shot && on_timeout)
|
||||
on_timeout;
|
||||
|
||||
pass_time -= wait_time;
|
||||
}
|
||||
}
|
||||
private:
|
||||
//创建计时器开始过去多少时间
|
||||
double pass_time = 0;
|
||||
//等待多久触发定时器
|
||||
double wait_time = 0;
|
||||
//标注计时器是否暂停
|
||||
bool paused = false;
|
||||
|
||||
//如果是单次触发,记录状态,不可再次触发
|
||||
bool shotted = false;
|
||||
//是否是单次触发
|
||||
bool one_shot = false;
|
||||
|
||||
std::function<void()> on_timeout;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||