⚡ Optimize window snapping performance
This commit is contained in:
@@ -1,13 +1,13 @@
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package services
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import (
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"context"
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"math"
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"sync"
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"time"
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"voidraft/internal/models"
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"github.com/wailsapp/wails/v3/pkg/application"
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"github.com/wailsapp/wails/v3/pkg/events"
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"github.com/wailsapp/wails/v3/pkg/services/log"
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)
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@@ -20,33 +20,20 @@ type WindowSnapService struct {
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mu sync.RWMutex
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// 吸附配置
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snapThreshold int // 吸附触发的阈值距离(像素)
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snapEnabled bool // 是否启用窗口吸附功能
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snapEnabled bool // 是否启用窗口吸附功能
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// 定时器控制
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snapTicker *time.Ticker
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ctx context.Context
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cancel context.CancelFunc
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// 自适应阈值参数
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baseThresholdRatio float64 // 基础阈值比例
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minThreshold int // 最小阈值(像素)
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maxThreshold int // 最大阈值(像素)
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// 性能优化相关
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lastMainWindowPos models.WindowPosition // 缓存主窗口上次位置
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changedWindows map[int64]bool // 记录哪些窗口发生了变化
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skipFrames int // 跳帧计数器,用于降低检测频率
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// 位置缓存
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lastMainWindowPos models.WindowPosition // 缓存主窗口位置
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lastMainWindowSize [2]int // 缓存主窗口尺寸 [width, height]
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// 监听的窗口列表
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managedWindows map[int64]*SnapWindowInfo // documentID -> SnapWindowInfo
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}
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// SnapWindowInfo 吸附窗口信息
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type SnapWindowInfo struct {
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Window *application.WebviewWindow
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DocumentID int64
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Title string
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IsSnapped bool // 是否处于吸附状态
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SnapOffset models.SnapPosition // 与主窗口的相对位置偏移
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SnapEdge models.SnapEdge // 吸附的边缘类型
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LastPos models.WindowPosition // 上一次记录的窗口位置
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MoveTime time.Time // 上次移动时间,用于判断移动速度
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// 管理的窗口
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managedWindows map[int64]*models.WindowInfo // documentID -> WindowInfo
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windowRefs map[int64]*application.WebviewWindow // documentID -> Window引用
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}
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// NewWindowSnapService 创建新的窗口吸附服务实例
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@@ -58,21 +45,20 @@ func NewWindowSnapService(logger *log.LogService, configService *ConfigService)
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// 从配置获取窗口吸附设置
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config, err := configService.GetConfig()
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snapEnabled := true // 默认启用
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snapThreshold := 15 // 默认阈值
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if err == nil {
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snapEnabled = config.General.EnableWindowSnap
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snapThreshold = config.General.SnapThreshold
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}
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return &WindowSnapService{
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logger: logger,
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configService: configService,
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snapThreshold: snapThreshold,
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snapEnabled: snapEnabled,
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managedWindows: make(map[int64]*SnapWindowInfo),
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changedWindows: make(map[int64]bool),
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skipFrames: 0,
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logger: logger,
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configService: configService,
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snapEnabled: snapEnabled,
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baseThresholdRatio: 0.025, // 2.5%的主窗口宽度作为基础阈值
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minThreshold: 8, // 最小8像素(小屏幕保底)
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maxThreshold: 40, // 最大40像素(大屏幕上限)
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managedWindows: make(map[int64]*models.WindowInfo),
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windowRefs: make(map[int64]*application.WebviewWindow),
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}
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}
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@@ -81,11 +67,13 @@ func (wss *WindowSnapService) SetAppReferences(app *application.App, mainWindow
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wss.app = app
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wss.mainWindow = mainWindow
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// 初始化上下文,用于控制goroutine的生命周期
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wss.ctx, wss.cancel = context.WithCancel(context.Background())
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// 初始化主窗口位置缓存
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wss.updateMainWindowCache()
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// 启动窗口吸附监听器
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wss.StartWindowSnapMonitor()
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// 设置主窗口移动事件监听
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if mainWindow != nil {
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wss.setupMainWindowEvents()
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}
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}
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// RegisterWindow 注册需要吸附管理的窗口
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@@ -93,16 +81,24 @@ func (wss *WindowSnapService) RegisterWindow(documentID int64, window *applicati
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wss.mu.Lock()
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defer wss.mu.Unlock()
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wss.managedWindows[documentID] = &SnapWindowInfo{
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Window: window,
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// 获取初始位置
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x, y := window.Position()
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windowInfo := &models.WindowInfo{
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DocumentID: documentID,
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Title: title,
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IsSnapped: false,
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SnapOffset: models.SnapPosition{X: 0, Y: 0},
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SnapEdge: models.SnapEdgeNone,
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LastPos: models.WindowPosition{X: 0, Y: 0},
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LastPos: models.WindowPosition{X: x, Y: y},
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MoveTime: time.Now(),
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}
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wss.managedWindows[documentID] = windowInfo
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wss.windowRefs[documentID] = window
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// 为窗口设置移动事件监听
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wss.setupWindowEvents(window, windowInfo)
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}
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// UnregisterWindow 取消注册窗口
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@@ -111,7 +107,7 @@ func (wss *WindowSnapService) UnregisterWindow(documentID int64) {
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defer wss.mu.Unlock()
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delete(wss.managedWindows, documentID)
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delete(wss.changedWindows, documentID)
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delete(wss.windowRefs, documentID)
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}
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// SetSnapEnabled 设置是否启用窗口吸附
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@@ -133,196 +129,193 @@ func (wss *WindowSnapService) SetSnapEnabled(enabled bool) {
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windowInfo.SnapEdge = models.SnapEdgeNone
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}
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}
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// 停止定时器
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if wss.snapTicker != nil {
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wss.snapTicker.Stop()
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wss.snapTicker = nil
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}
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} else if wss.snapTicker == nil && wss.app != nil {
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// 重新启动定时器
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wss.StartWindowSnapMonitor()
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}
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}
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// SetSnapThreshold 设置窗口吸附阈值
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func (wss *WindowSnapService) SetSnapThreshold(threshold int) {
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wss.mu.Lock()
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defer wss.mu.Unlock()
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if threshold <= 0 || wss.snapThreshold == threshold {
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return
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// calculateAdaptiveThreshold 计算自适应吸附阈值
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func (wss *WindowSnapService) calculateAdaptiveThreshold() int {
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// 基于主窗口宽度计算阈值
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mainWidth := wss.lastMainWindowSize[0]
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if mainWidth == 0 {
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return wss.minThreshold // 默认最小值
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}
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wss.snapThreshold = threshold
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// 计算基础阈值:主窗口宽度的2.5%
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adaptiveThreshold := int(float64(mainWidth) * wss.baseThresholdRatio)
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// 限制在最小和最大值之间
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if adaptiveThreshold < wss.minThreshold {
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return wss.minThreshold
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}
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if adaptiveThreshold > wss.maxThreshold {
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return wss.maxThreshold
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}
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return adaptiveThreshold
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}
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// GetCurrentThreshold 获取当前自适应阈值(用于调试或显示)
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func (wss *WindowSnapService) GetCurrentThreshold() int {
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wss.mu.RLock()
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defer wss.mu.RUnlock()
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return wss.calculateAdaptiveThreshold()
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}
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// OnWindowSnapConfigChanged 处理窗口吸附配置变更
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func (wss *WindowSnapService) OnWindowSnapConfigChanged(enabled bool, threshold int) error {
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func (wss *WindowSnapService) OnWindowSnapConfigChanged(enabled bool) error {
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wss.SetSnapEnabled(enabled)
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wss.SetSnapThreshold(threshold)
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// 阈值现在是自适应的,无需手动设置
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return nil
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}
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// StartWindowSnapMonitor 启动窗口吸附监听器
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func (wss *WindowSnapService) StartWindowSnapMonitor() {
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// 如果定时器已存在,先停止它
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if wss.snapTicker != nil {
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wss.snapTicker.Stop()
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}
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// 只有在吸附功能启用时才启动监听器
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if !wss.snapEnabled {
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return
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}
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// 创建新的定时器,20fps 以优化性能
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wss.snapTicker = time.NewTicker(50 * time.Millisecond)
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// 启动goroutine持续监听窗口位置
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go func() {
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for {
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select {
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case <-wss.snapTicker.C:
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wss.checkAndApplySnapping()
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case <-wss.ctx.Done():
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// 上下文取消时停止goroutine
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return
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}
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}
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}()
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// setupMainWindowEvents 设置主窗口事件监听
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func (wss *WindowSnapService) setupMainWindowEvents() {
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// 监听主窗口移动事件
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wss.mainWindow.RegisterHook(events.Common.WindowDidMove, func(event *application.WindowEvent) {
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wss.onMainWindowMoved()
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})
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}
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// checkAndApplySnapping 检测并应用窗口吸附(性能优化版本)
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func (wss *WindowSnapService) checkAndApplySnapping() {
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if !wss.snapEnabled {
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// setupWindowEvents 为子窗口设置事件监听
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func (wss *WindowSnapService) setupWindowEvents(window *application.WebviewWindow, windowInfo *models.WindowInfo) {
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// 监听子窗口移动事件
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window.RegisterHook(events.Common.WindowDidMove, func(event *application.WindowEvent) {
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wss.onChildWindowMoved(window, windowInfo)
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})
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}
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// updateMainWindowCache 更新主窗口缓存
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func (wss *WindowSnapService) updateMainWindowCache() {
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if wss.mainWindow == nil {
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return
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}
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// 性能优化:每3帧执行一次完整检测,其他时间只处理变化的窗口
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wss.skipFrames++
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fullCheck := wss.skipFrames%3 == 0
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x, y := wss.mainWindow.Position()
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w, h := wss.mainWindow.Size()
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wss.lastMainWindowPos = models.WindowPosition{X: x, Y: y}
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wss.lastMainWindowSize = [2]int{w, h}
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}
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// onMainWindowMoved 主窗口移动事件处理
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func (wss *WindowSnapService) onMainWindowMoved() {
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if !wss.snapEnabled {
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return
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}
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wss.mu.Lock()
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defer wss.mu.Unlock()
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// 检查主窗口是否存在且可见
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if wss.mainWindow == nil || !wss.isMainWindowAvailable() {
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// 主窗口不可用,解除所有吸附
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for _, windowInfo := range wss.managedWindows {
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if windowInfo.IsSnapped {
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windowInfo.IsSnapped = false
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windowInfo.SnapEdge = models.SnapEdgeNone
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}
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// 更新主窗口缓存
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wss.updateMainWindowCache()
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// 只更新已吸附窗口的位置,无需重新检测所有窗口
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for _, windowInfo := range wss.managedWindows {
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if windowInfo.IsSnapped {
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wss.updateSnappedWindowPosition(windowInfo)
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}
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// 清空变化记录
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wss.changedWindows = make(map[int64]bool)
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}
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}
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// onChildWindowMoved 子窗口移动事件处理
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func (wss *WindowSnapService) onChildWindowMoved(window *application.WebviewWindow, windowInfo *models.WindowInfo) {
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if !wss.snapEnabled {
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return
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}
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mainPos, _ := wss.getWindowPosition(wss.mainWindow)
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wss.mu.Lock()
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defer wss.mu.Unlock()
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// 检查主窗口是否移动了
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mainWindowMoved := mainPos.X != wss.lastMainWindowPos.X || mainPos.Y != wss.lastMainWindowPos.Y
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if mainWindowMoved {
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wss.lastMainWindowPos = mainPos
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// 主窗口移动了,标记所有吸附的窗口为变化
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for documentID, windowInfo := range wss.managedWindows {
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if windowInfo.IsSnapped {
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wss.changedWindows[documentID] = true
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}
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}
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// 获取当前位置
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x, y := window.Position()
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currentPos := models.WindowPosition{X: x, Y: y}
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// 检查是否真的移动了(避免无效触发)
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if currentPos.X == windowInfo.LastPos.X && currentPos.Y == windowInfo.LastPos.Y {
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return
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}
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for documentID, windowInfo := range wss.managedWindows {
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currentPos, _ := wss.getWindowPosition(windowInfo.Window)
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// 保存上次移动时间用于防抖检测
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lastMoveTime := windowInfo.MoveTime
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windowInfo.MoveTime = time.Now()
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// 检查窗口是否移动了
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hasMoved := currentPos.X != windowInfo.LastPos.X || currentPos.Y != windowInfo.LastPos.Y
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if hasMoved {
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windowInfo.MoveTime = time.Now()
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if windowInfo.IsSnapped {
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// 已吸附窗口:检查是否被用户拖拽解除吸附
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wss.handleSnappedWindow(window, windowInfo, currentPos)
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// 对于已吸附窗口,总是更新为当前位置
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windowInfo.LastPos = currentPos
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} else {
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// 未吸附窗口:检查是否应该吸附
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isSnapped := wss.handleUnsnappedWindow(window, windowInfo, currentPos, lastMoveTime)
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if !isSnapped {
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// 如果没有吸附,更新为当前位置
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windowInfo.LastPos = currentPos
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wss.changedWindows[documentID] = true
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}
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// 性能优化:只处理变化的窗口或进行完整检查时
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if !fullCheck && !wss.changedWindows[documentID] {
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continue
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}
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if windowInfo.IsSnapped {
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// 窗口已吸附,检查是否需要更新位置或解除吸附
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wss.handleSnappedWindow(windowInfo, mainPos, currentPos)
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} else {
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// 窗口未吸附,检查是否应该吸附
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wss.handleUnsnappedWindow(windowInfo)
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}
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// 处理完成后清除变化标记
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delete(wss.changedWindows, documentID)
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// 如果成功吸附,位置已在handleUnsnappedWindow中更新
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}
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}
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// isMainWindowAvailable 检查主窗口是否可用
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func (wss *WindowSnapService) isMainWindowAvailable() bool {
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if wss.mainWindow == nil {
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return false
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// updateSnappedWindowPosition 更新已吸附窗口的位置
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func (wss *WindowSnapService) updateSnappedWindowPosition(windowInfo *models.WindowInfo) {
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// 计算新的目标位置(基于主窗口新位置)
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expectedX := wss.lastMainWindowPos.X + windowInfo.SnapOffset.X
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expectedY := wss.lastMainWindowPos.Y + windowInfo.SnapOffset.Y
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// 查找对应的window对象并移动
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if window, exists := wss.windowRefs[windowInfo.DocumentID]; exists {
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window.SetPosition(expectedX, expectedY)
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}
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// 检查主窗口是否可见和正常状态
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return wss.mainWindow.IsVisible()
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windowInfo.LastPos = models.WindowPosition{X: expectedX, Y: expectedY}
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}
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// handleSnappedWindow 处理已吸附的窗口
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func (wss *WindowSnapService) handleSnappedWindow(windowInfo *SnapWindowInfo, mainPos models.WindowPosition, currentPos models.WindowPosition) {
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// 计算预期位置基于主窗口的新位置
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expectedX := mainPos.X + windowInfo.SnapOffset.X
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expectedY := mainPos.Y + windowInfo.SnapOffset.Y
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// handleSnappedWindow 处理已吸附窗口的移动
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func (wss *WindowSnapService) handleSnappedWindow(window *application.WebviewWindow, windowInfo *models.WindowInfo, currentPos models.WindowPosition) {
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// 计算预期位置
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expectedX := wss.lastMainWindowPos.X + windowInfo.SnapOffset.X
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expectedY := wss.lastMainWindowPos.Y + windowInfo.SnapOffset.Y
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// 计算当前位置与预期位置的距离
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// 计算实际位置与预期位置的距离
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distanceX := math.Abs(float64(currentPos.X - expectedX))
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distanceY := math.Abs(float64(currentPos.Y - expectedY))
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maxDistance := math.Max(distanceX, distanceY)
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// 检测是否为用户主动拖拽:如果窗口移动幅度超过阈值且是最近移动的
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userDragThreshold := float64(wss.snapThreshold)
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isUserDrag := maxDistance > userDragThreshold && time.Since(windowInfo.MoveTime) < 100*time.Millisecond
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// 用户拖拽检测:距离超过阈值且移动很快
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userDragThreshold := float64(wss.calculateAdaptiveThreshold())
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isUserDrag := maxDistance > userDragThreshold && time.Since(windowInfo.MoveTime) < 50*time.Millisecond
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||||
if isUserDrag {
|
||||
// 用户主动拖拽,立即解除吸附
|
||||
// 用户主动拖拽,解除吸附
|
||||
windowInfo.IsSnapped = false
|
||||
windowInfo.SnapEdge = models.SnapEdgeNone
|
||||
return
|
||||
}
|
||||
|
||||
// 对于主窗口移动导致的位置变化,立即跟随且不解除吸附
|
||||
if maxDistance > 0 {
|
||||
// 直接调整到预期位置,不使用平滑移动以提高响应速度
|
||||
windowInfo.Window.SetPosition(expectedX, expectedY)
|
||||
windowInfo.LastPos = models.WindowPosition{X: expectedX, Y: expectedY}
|
||||
}
|
||||
}
|
||||
|
||||
// handleUnsnappedWindow 处理未吸附的窗口
|
||||
func (wss *WindowSnapService) handleUnsnappedWindow(windowInfo *SnapWindowInfo) {
|
||||
// 检查是否应该吸附到主窗口
|
||||
should, snapEdge := wss.shouldSnapToMainWindow(windowInfo)
|
||||
// handleUnsnappedWindow 处理未吸附窗口的移动,返回是否成功吸附
|
||||
func (wss *WindowSnapService) handleUnsnappedWindow(window *application.WebviewWindow, windowInfo *models.WindowInfo, currentPos models.WindowPosition, lastMoveTime time.Time) bool {
|
||||
// 检查是否应该吸附
|
||||
should, snapEdge := wss.shouldSnapToMainWindow(window, windowInfo, currentPos, lastMoveTime)
|
||||
if should {
|
||||
// 获取主窗口位置用于计算偏移量
|
||||
mainPos, _ := wss.getWindowPosition(wss.mainWindow)
|
||||
|
||||
// 设置吸附状态
|
||||
windowInfo.IsSnapped = true
|
||||
windowInfo.SnapEdge = snapEdge
|
||||
|
||||
// 执行即时吸附,产生明显的吸附效果
|
||||
wss.snapWindowToMainWindow(windowInfo, snapEdge)
|
||||
// 执行吸附移动
|
||||
targetPos := wss.calculateSnapPosition(snapEdge, currentPos, window)
|
||||
window.SetPosition(targetPos.X, targetPos.Y)
|
||||
|
||||
// 重新获取吸附后的位置来计算偏移量
|
||||
newPos, _ := wss.getWindowPosition(windowInfo.Window)
|
||||
windowInfo.SnapOffset.X = newPos.X - mainPos.X
|
||||
windowInfo.SnapOffset.Y = newPos.Y - mainPos.Y
|
||||
windowInfo.LastPos = newPos
|
||||
// 计算并保存偏移量
|
||||
windowInfo.SnapOffset.X = targetPos.X - wss.lastMainWindowPos.X
|
||||
windowInfo.SnapOffset.Y = targetPos.Y - wss.lastMainWindowPos.Y
|
||||
|
||||
// 更新位置为吸附后的位置
|
||||
windowInfo.LastPos = targetPos
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
// getWindowPosition 获取窗口的位置
|
||||
@@ -331,269 +324,160 @@ func (wss *WindowSnapService) getWindowPosition(window *application.WebviewWindo
|
||||
return models.WindowPosition{X: x, Y: y}, true
|
||||
}
|
||||
|
||||
// shouldSnapToMainWindow 检查窗口是否应该吸附到主窗口(支持角落吸附)
|
||||
func (wss *WindowSnapService) shouldSnapToMainWindow(windowInfo *SnapWindowInfo) (bool, models.SnapEdge) {
|
||||
// 降低防抖时间,提高吸附响应速度
|
||||
if time.Since(windowInfo.MoveTime) < 50*time.Millisecond {
|
||||
// shouldSnapToMainWindow 优化版吸附检测
|
||||
func (wss *WindowSnapService) shouldSnapToMainWindow(window *application.WebviewWindow, windowInfo *models.WindowInfo, currentPos models.WindowPosition, lastMoveTime time.Time) (bool, models.SnapEdge) {
|
||||
// 防抖:移动太快时不检测,
|
||||
timeSinceLastMove := time.Since(lastMoveTime)
|
||||
if timeSinceLastMove < 30*time.Millisecond && timeSinceLastMove > 0 {
|
||||
return false, models.SnapEdgeNone
|
||||
}
|
||||
|
||||
// 获取两个窗口的位置
|
||||
mainPos, _ := wss.getWindowPosition(wss.mainWindow)
|
||||
windowPos, _ := wss.getWindowPosition(windowInfo.Window)
|
||||
// 使用缓存的主窗口位置和尺寸
|
||||
if wss.lastMainWindowSize[0] == 0 || wss.lastMainWindowSize[1] == 0 {
|
||||
// 主窗口缓存未初始化,立即更新
|
||||
wss.updateMainWindowCache()
|
||||
}
|
||||
|
||||
// 获取主窗口尺寸
|
||||
mainWidth, mainHeight := wss.mainWindow.Size()
|
||||
mainPos := wss.lastMainWindowPos
|
||||
mainWidth := wss.lastMainWindowSize[0]
|
||||
mainHeight := wss.lastMainWindowSize[1]
|
||||
|
||||
// 获取子窗口尺寸
|
||||
windowWidth, windowHeight := windowInfo.Window.Size()
|
||||
windowWidth, windowHeight := window.Size()
|
||||
|
||||
// 计算各个边缘的距离
|
||||
threshold := float64(wss.snapThreshold)
|
||||
cornerThreshold := threshold * 1.5 // 角落吸附需要更大的阈值
|
||||
// 自适应阈值计算
|
||||
threshold := float64(wss.calculateAdaptiveThreshold())
|
||||
cornerThreshold := threshold * 1.5
|
||||
|
||||
// 主窗口的四个边界
|
||||
mainLeft := mainPos.X
|
||||
mainTop := mainPos.Y
|
||||
mainRight := mainPos.X + mainWidth
|
||||
mainBottom := mainPos.Y + mainHeight
|
||||
// 计算边界
|
||||
mainLeft, mainTop := mainPos.X, mainPos.Y
|
||||
mainRight, mainBottom := mainPos.X+mainWidth, mainPos.Y+mainHeight
|
||||
|
||||
// 子窗口的四个边界
|
||||
windowLeft := windowPos.X
|
||||
windowTop := windowPos.Y
|
||||
windowRight := windowPos.X + windowWidth
|
||||
windowBottom := windowPos.Y + windowHeight
|
||||
windowLeft, windowTop := currentPos.X, currentPos.Y
|
||||
windowRight, windowBottom := currentPos.X+windowWidth, currentPos.Y+windowHeight
|
||||
|
||||
// 存储每个边缘的吸附信息
|
||||
type snapCandidate struct {
|
||||
// 简化的距离计算结构
|
||||
type snapCheck struct {
|
||||
edge models.SnapEdge
|
||||
distance float64
|
||||
overlap float64 // 重叠度,用于优先级判断
|
||||
isCorner bool // 是否为角落吸附
|
||||
priority int // 1=角落, 2=边缘
|
||||
}
|
||||
|
||||
var candidates []snapCandidate
|
||||
var bestSnap *snapCheck
|
||||
|
||||
// ==== 检查角落吸附(优先级最高) ====
|
||||
|
||||
// 1. 右上角 (SnapEdgeTopRight)
|
||||
distToTopRight := math.Sqrt(math.Pow(float64(mainRight-windowLeft), 2) + math.Pow(float64(mainTop-windowBottom), 2))
|
||||
if distToTopRight <= cornerThreshold {
|
||||
// 检查是否接近右上角区域
|
||||
horizDist := math.Abs(float64(mainRight - windowLeft))
|
||||
vertDist := math.Abs(float64(mainTop - windowBottom))
|
||||
if horizDist <= cornerThreshold && vertDist <= cornerThreshold {
|
||||
candidates = append(candidates, snapCandidate{models.SnapEdgeTopRight, distToTopRight, 100, true})
|
||||
}
|
||||
// 检查角落吸附(优先级1)
|
||||
cornerChecks := []struct {
|
||||
edge models.SnapEdge
|
||||
dx int
|
||||
dy int
|
||||
}{
|
||||
{models.SnapEdgeTopRight, mainRight - windowLeft, mainTop - windowBottom},
|
||||
{models.SnapEdgeBottomRight, mainRight - windowLeft, mainBottom - windowTop},
|
||||
{models.SnapEdgeBottomLeft, mainLeft - windowRight, mainBottom - windowTop},
|
||||
{models.SnapEdgeTopLeft, mainLeft - windowRight, mainTop - windowBottom},
|
||||
}
|
||||
|
||||
// 2. 右下角 (SnapEdgeBottomRight)
|
||||
distToBottomRight := math.Sqrt(math.Pow(float64(mainRight-windowLeft), 2) + math.Pow(float64(mainBottom-windowTop), 2))
|
||||
if distToBottomRight <= cornerThreshold {
|
||||
horizDist := math.Abs(float64(mainRight - windowLeft))
|
||||
vertDist := math.Abs(float64(mainBottom - windowTop))
|
||||
if horizDist <= cornerThreshold && vertDist <= cornerThreshold {
|
||||
candidates = append(candidates, snapCandidate{models.SnapEdgeBottomRight, distToBottomRight, 100, true})
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 左下角 (SnapEdgeBottomLeft)
|
||||
distToBottomLeft := math.Sqrt(math.Pow(float64(mainLeft-windowRight), 2) + math.Pow(float64(mainBottom-windowTop), 2))
|
||||
if distToBottomLeft <= cornerThreshold {
|
||||
horizDist := math.Abs(float64(mainLeft - windowRight))
|
||||
vertDist := math.Abs(float64(mainBottom - windowTop))
|
||||
if horizDist <= cornerThreshold && vertDist <= cornerThreshold {
|
||||
candidates = append(candidates, snapCandidate{models.SnapEdgeBottomLeft, distToBottomLeft, 100, true})
|
||||
}
|
||||
}
|
||||
|
||||
// 4. 左上角 (SnapEdgeTopLeft)
|
||||
distToTopLeft := math.Sqrt(math.Pow(float64(mainLeft-windowRight), 2) + math.Pow(float64(mainTop-windowBottom), 2))
|
||||
if distToTopLeft <= cornerThreshold {
|
||||
horizDist := math.Abs(float64(mainLeft - windowRight))
|
||||
vertDist := math.Abs(float64(mainTop - windowBottom))
|
||||
if horizDist <= cornerThreshold && vertDist <= cornerThreshold {
|
||||
candidates = append(candidates, snapCandidate{models.SnapEdgeTopLeft, distToTopLeft, 100, true})
|
||||
}
|
||||
}
|
||||
|
||||
// ==== 检查边缘吸附(只在没有角落吸附时检查) ====
|
||||
if len(candidates) == 0 {
|
||||
// 1. 吸附到主窗口右侧
|
||||
distToRight := math.Abs(float64(mainRight - windowLeft))
|
||||
if distToRight <= threshold {
|
||||
// 计算垂直重叠
|
||||
overlapTop := math.Max(float64(mainTop), float64(windowTop))
|
||||
overlapBottom := math.Min(float64(mainBottom), float64(windowBottom))
|
||||
verticalOverlap := math.Max(0, overlapBottom-overlapTop)
|
||||
candidates = append(candidates, snapCandidate{models.SnapEdgeRight, distToRight, verticalOverlap, false})
|
||||
}
|
||||
|
||||
// 2. 吸附到主窗口左侧
|
||||
distToLeft := math.Abs(float64(mainLeft - windowRight))
|
||||
if distToLeft <= threshold {
|
||||
// 计算垂直重叠
|
||||
overlapTop := math.Max(float64(mainTop), float64(windowTop))
|
||||
overlapBottom := math.Min(float64(mainBottom), float64(windowBottom))
|
||||
verticalOverlap := math.Max(0, overlapBottom-overlapTop)
|
||||
candidates = append(candidates, snapCandidate{models.SnapEdgeLeft, distToLeft, verticalOverlap, false})
|
||||
}
|
||||
|
||||
// 3. 吸附到主窗口底部
|
||||
distToBottom := math.Abs(float64(mainBottom - windowTop))
|
||||
if distToBottom <= threshold {
|
||||
// 计算水平重叠
|
||||
overlapLeft := math.Max(float64(mainLeft), float64(windowLeft))
|
||||
overlapRight := math.Min(float64(mainRight), float64(windowRight))
|
||||
horizontalOverlap := math.Max(0, overlapRight-overlapLeft)
|
||||
candidates = append(candidates, snapCandidate{models.SnapEdgeBottom, distToBottom, horizontalOverlap, false})
|
||||
}
|
||||
|
||||
// 4. 吸附到主窗口顶部
|
||||
distToTop := math.Abs(float64(mainTop - windowBottom))
|
||||
if distToTop <= threshold {
|
||||
// 计算水平重叠
|
||||
overlapLeft := math.Max(float64(mainLeft), float64(windowLeft))
|
||||
overlapRight := math.Min(float64(mainRight), float64(windowRight))
|
||||
horizontalOverlap := math.Max(0, overlapRight-overlapLeft)
|
||||
candidates = append(candidates, snapCandidate{models.SnapEdgeTop, distToTop, horizontalOverlap, false})
|
||||
}
|
||||
}
|
||||
|
||||
// 如果没有候选,不吸附
|
||||
if len(candidates) == 0 {
|
||||
return false, models.SnapEdgeNone
|
||||
}
|
||||
|
||||
// 选择最佳吸附位置:角落吸附优先,其次考虑重叠度,最后考虑距离
|
||||
bestCandidate := candidates[0]
|
||||
for _, candidate := range candidates[1:] {
|
||||
// 角落吸附优先级最高
|
||||
if candidate.isCorner && !bestCandidate.isCorner {
|
||||
bestCandidate = candidate
|
||||
} else if bestCandidate.isCorner && !candidate.isCorner {
|
||||
// 继续使用当前的角落吸附
|
||||
continue
|
||||
} else {
|
||||
// 同类型的吸附,比较重叠度和距离
|
||||
if math.Abs(candidate.overlap-bestCandidate.overlap) < 10 {
|
||||
if candidate.distance < bestCandidate.distance {
|
||||
bestCandidate = candidate
|
||||
}
|
||||
} else if candidate.overlap > bestCandidate.overlap {
|
||||
// 重叠度更高的优先
|
||||
bestCandidate = candidate
|
||||
for _, check := range cornerChecks {
|
||||
dist := math.Sqrt(float64(check.dx*check.dx + check.dy*check.dy))
|
||||
if dist <= cornerThreshold {
|
||||
if bestSnap == nil || dist < bestSnap.distance {
|
||||
bestSnap = &snapCheck{check.edge, dist, 1}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true, bestCandidate.edge
|
||||
// 如果没有角落吸附,检查边缘吸附(优先级2)
|
||||
if bestSnap == nil {
|
||||
edgeChecks := []struct {
|
||||
edge models.SnapEdge
|
||||
distance float64
|
||||
}{
|
||||
{models.SnapEdgeRight, math.Abs(float64(mainRight - windowLeft))},
|
||||
{models.SnapEdgeLeft, math.Abs(float64(mainLeft - windowRight))},
|
||||
{models.SnapEdgeBottom, math.Abs(float64(mainBottom - windowTop))},
|
||||
{models.SnapEdgeTop, math.Abs(float64(mainTop - windowBottom))},
|
||||
}
|
||||
|
||||
for _, check := range edgeChecks {
|
||||
if check.distance <= threshold {
|
||||
if bestSnap == nil || check.distance < bestSnap.distance {
|
||||
bestSnap = &snapCheck{check.edge, check.distance, 2}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if bestSnap == nil {
|
||||
return false, models.SnapEdgeNone
|
||||
}
|
||||
|
||||
return true, bestSnap.edge
|
||||
}
|
||||
|
||||
// snapWindowToMainWindow 将窗口精确吸附到主窗口边缘(支持角落吸附)
|
||||
func (wss *WindowSnapService) snapWindowToMainWindow(windowInfo *SnapWindowInfo, snapEdge models.SnapEdge) {
|
||||
// 获取主窗口位置和尺寸
|
||||
mainPos, _ := wss.getWindowPosition(wss.mainWindow)
|
||||
mainWidth, mainHeight := wss.mainWindow.Size()
|
||||
// calculateSnapPosition 计算吸附目标位置
|
||||
func (wss *WindowSnapService) calculateSnapPosition(snapEdge models.SnapEdge, currentPos models.WindowPosition, window *application.WebviewWindow) models.WindowPosition {
|
||||
// 使用缓存的主窗口信息
|
||||
mainPos := wss.lastMainWindowPos
|
||||
mainWidth := wss.lastMainWindowSize[0]
|
||||
mainHeight := wss.lastMainWindowSize[1]
|
||||
|
||||
// 获取子窗口位置和尺寸
|
||||
windowPos, _ := wss.getWindowPosition(windowInfo.Window)
|
||||
windowWidth, windowHeight := windowInfo.Window.Size()
|
||||
|
||||
// 计算目标位置
|
||||
var targetX, targetY int
|
||||
// 获取子窗口尺寸
|
||||
windowWidth, windowHeight := window.Size()
|
||||
|
||||
switch snapEdge {
|
||||
case models.SnapEdgeRight:
|
||||
// 吸附到主窗口右侧
|
||||
targetX = mainPos.X + mainWidth
|
||||
targetY = windowPos.Y // 保持当前 Y 位置
|
||||
// 如果超出主窗口范围,调整到边界
|
||||
if targetY < mainPos.Y {
|
||||
targetY = mainPos.Y
|
||||
} else if targetY+windowHeight > mainPos.Y+mainHeight {
|
||||
targetY = mainPos.Y + mainHeight - windowHeight
|
||||
return models.WindowPosition{
|
||||
X: mainPos.X + mainWidth,
|
||||
Y: currentPos.Y, // 保持当前Y位置
|
||||
}
|
||||
|
||||
case models.SnapEdgeLeft:
|
||||
// 吸附到主窗口左侧
|
||||
targetX = mainPos.X - windowWidth
|
||||
targetY = windowPos.Y // 保持当前 Y 位置
|
||||
// 如果超出主窗口范围,调整到边界
|
||||
if targetY < mainPos.Y {
|
||||
targetY = mainPos.Y
|
||||
} else if targetY+windowHeight > mainPos.Y+mainHeight {
|
||||
targetY = mainPos.Y + mainHeight - windowHeight
|
||||
return models.WindowPosition{
|
||||
X: mainPos.X - windowWidth,
|
||||
Y: currentPos.Y,
|
||||
}
|
||||
|
||||
case models.SnapEdgeBottom:
|
||||
// 吸附到主窗口底部
|
||||
targetX = windowPos.X // 保持当前 X 位置
|
||||
targetY = mainPos.Y + mainHeight
|
||||
// 如果超出主窗口范围,调整到边界
|
||||
if targetX < mainPos.X {
|
||||
targetX = mainPos.X
|
||||
} else if targetX+windowWidth > mainPos.X+mainWidth {
|
||||
targetX = mainPos.X + mainWidth - windowWidth
|
||||
return models.WindowPosition{
|
||||
X: currentPos.X,
|
||||
Y: mainPos.Y + mainHeight,
|
||||
}
|
||||
|
||||
case models.SnapEdgeTop:
|
||||
// 吸附到主窗口顶部
|
||||
targetX = windowPos.X // 保持当前 X 位置
|
||||
targetY = mainPos.Y - windowHeight
|
||||
// 如果超出主窗口范围,调整到边界
|
||||
if targetX < mainPos.X {
|
||||
targetX = mainPos.X
|
||||
} else if targetX+windowWidth > mainPos.X+mainWidth {
|
||||
targetX = mainPos.X + mainWidth - windowWidth
|
||||
return models.WindowPosition{
|
||||
X: currentPos.X,
|
||||
Y: mainPos.Y - windowHeight,
|
||||
}
|
||||
|
||||
// ==== 角落吸附 ====
|
||||
case models.SnapEdgeTopRight:
|
||||
// 吸附到右上角
|
||||
targetX = mainPos.X + mainWidth
|
||||
targetY = mainPos.Y - windowHeight
|
||||
|
||||
return models.WindowPosition{
|
||||
X: mainPos.X + mainWidth,
|
||||
Y: mainPos.Y - windowHeight,
|
||||
}
|
||||
case models.SnapEdgeBottomRight:
|
||||
// 吸附到右下角
|
||||
targetX = mainPos.X + mainWidth
|
||||
targetY = mainPos.Y + mainHeight
|
||||
|
||||
return models.WindowPosition{
|
||||
X: mainPos.X + mainWidth,
|
||||
Y: mainPos.Y + mainHeight,
|
||||
}
|
||||
case models.SnapEdgeBottomLeft:
|
||||
// 吸附到左下角
|
||||
targetX = mainPos.X - windowWidth
|
||||
targetY = mainPos.Y + mainHeight
|
||||
|
||||
return models.WindowPosition{
|
||||
X: mainPos.X - windowWidth,
|
||||
Y: mainPos.Y + mainHeight,
|
||||
}
|
||||
case models.SnapEdgeTopLeft:
|
||||
// 吸附到左上角
|
||||
targetX = mainPos.X - windowWidth
|
||||
targetY = mainPos.Y - windowHeight
|
||||
|
||||
default:
|
||||
// 不应该到达这里
|
||||
return
|
||||
return models.WindowPosition{
|
||||
X: mainPos.X - windowWidth,
|
||||
Y: mainPos.Y - windowHeight,
|
||||
}
|
||||
}
|
||||
|
||||
// 直接移动到目标位置,不使用平滑过渡以产生明显的吸附效果
|
||||
windowInfo.Window.SetPosition(targetX, targetY)
|
||||
|
||||
// 更新窗口信息
|
||||
windowInfo.SnapEdge = snapEdge
|
||||
windowInfo.LastPos = models.WindowPosition{X: targetX, Y: targetY}
|
||||
return currentPos
|
||||
}
|
||||
|
||||
// Cleanup 清理资源
|
||||
func (wss *WindowSnapService) Cleanup() {
|
||||
// 如果有取消函数,调用它来停止所有goroutine
|
||||
if wss.cancel != nil {
|
||||
wss.cancel()
|
||||
}
|
||||
wss.mu.Lock()
|
||||
defer wss.mu.Unlock()
|
||||
|
||||
// 停止定时器
|
||||
if wss.snapTicker != nil {
|
||||
wss.snapTicker.Stop()
|
||||
wss.snapTicker = nil
|
||||
}
|
||||
// 清空管理的窗口
|
||||
wss.managedWindows = make(map[int64]*models.WindowInfo)
|
||||
wss.windowRefs = make(map[int64]*application.WebviewWindow)
|
||||
}
|
||||
|
||||
// ServiceShutdown 实现服务关闭接口
|
||||
|
||||
Reference in New Issue
Block a user