🎨 Optimize hotkey service
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181
internal/common/hotkey/hotkey.go
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181
internal/common/hotkey/hotkey.go
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// Copyright 2021 The golang.design Initiative Authors.
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// All rights reserved. Use of this source code is governed
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// by a MIT license that can be found in the LICENSE file.
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//
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// Written by Changkun Ou <changkun.de>
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// Package hotkey provides the basic facility to register a system-level
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// global hotkey shortcut so that an application can be notified if a user
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// triggers the desired hotkey. A hotkey must be a combination of modifiers
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// and a single key.
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//
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// Note platform specific details:
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//
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// - On macOS, due to the OS restriction (other platforms does not have
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// this restriction), hotkey events must be handled on the "main thread".
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// Therefore, in order to use this package properly, one must start an
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// OS main event loop on the main thread, For self-contained applications,
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// using [mainthread] package.
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// is possible. It is uncessary or applications based on other GUI frameworks,
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// such as fyne, ebiten, or Gio. See the "[examples]" for more examples.
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//
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// - On Linux (X11), when AutoRepeat is enabled in the X server, the
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// Keyup is triggered automatically and continuously as Keydown continues.
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//
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// - On Linux (X11), some keys may be mapped to multiple Mod keys. To
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// correctly register the key combination, one must use the correct
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// underlying keycode combination. For example, a regular Ctrl+Alt+S
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// might be registered as: Ctrl+Mod2+Mod4+S.
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//
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// - If this package did not include a desired key, one can always provide
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// the keycode to the API. For example, if a key code is 0x15, then the
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// corresponding key is `hotkey.Key(0x15)`.
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//
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// THe following is a minimum example:
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//
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// package main
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//
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// import (
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// "log"
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//
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// "golang.design/x/hotkey"
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// "golang.design/x/hotkey/mainthread"
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// )
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//
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// func main() { mainthread.Init(fn) } // Not necessary when use in Fyne, Ebiten or Gio.
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// func fn() {
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// hk := hotkey.New([]hotkey.Modifier{hotkey.ModCtrl, hotkey.ModShift}, hotkey.KeyS)
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// err := hk.Register()
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// if err != nil {
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// log.Fatalf("hotkey: failed to register hotkey: %v", err)
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// }
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//
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// log.Printf("hotkey: %v is registered\n", hk)
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// <-hk.Keydown()
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// log.Printf("hotkey: %v is down\n", hk)
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// <-hk.Keyup()
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// log.Printf("hotkey: %v is up\n", hk)
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// hk.Unregister()
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// log.Printf("hotkey: %v is unregistered\n", hk)
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// }
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//
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// [mainthread]: https://pkg.go.dev/golang.design/x/hotkey/mainthread
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// [examples]: https://github.com/golang-design/hotkey/tree/main/examples
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package hotkey
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import (
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"fmt"
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"runtime"
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)
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// Event represents a hotkey event
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type Event struct{}
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// Hotkey is a combination of modifiers and key to trigger an event
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type Hotkey struct {
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platformHotkey
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mods []Modifier
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key Key
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keydownIn chan<- Event
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keydownOut <-chan Event
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keyupIn chan<- Event
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keyupOut <-chan Event
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}
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// New creates a new hotkey for the given modifiers and keycode.
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func New(mods []Modifier, key Key) *Hotkey {
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keydownIn, keydownOut := newEventChan()
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keyupIn, keyupOut := newEventChan()
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hk := &Hotkey{
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mods: mods,
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key: key,
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keydownIn: keydownIn,
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keydownOut: keydownOut,
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keyupIn: keyupIn,
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keyupOut: keyupOut,
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}
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// Make sure the hotkey is unregistered when the created
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// hotkey is garbage collected.
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runtime.SetFinalizer(hk, func(x interface{}) {
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hk := x.(*Hotkey)
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hk.unregister()
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close(hk.keydownIn)
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close(hk.keyupIn)
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})
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return hk
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}
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// Register registers a combination of hotkeys. If the hotkey has
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// registered. This function will invalidates the old registration
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// and overwrites its callback.
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func (hk *Hotkey) Register() error { return hk.register() }
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// Keydown returns a channel that receives a signal when the hotkey is triggered.
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func (hk *Hotkey) Keydown() <-chan Event { return hk.keydownOut }
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// Keyup returns a channel that receives a signal when the hotkey is released.
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func (hk *Hotkey) Keyup() <-chan Event { return hk.keyupOut }
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// Unregister unregisters the hotkey.
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func (hk *Hotkey) Unregister() error {
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err := hk.unregister()
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if err != nil {
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return err
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}
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// Reset a new event channel.
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close(hk.keydownIn)
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close(hk.keyupIn)
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hk.keydownIn, hk.keydownOut = newEventChan()
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hk.keyupIn, hk.keyupOut = newEventChan()
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return nil
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}
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// String returns a string representation of the hotkey.
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func (hk *Hotkey) String() string {
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s := fmt.Sprintf("%v", hk.key)
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for _, mod := range hk.mods {
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s += fmt.Sprintf("+%v", mod)
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}
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return s
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}
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// newEventChan returns a sender and a receiver of a buffered channel
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// with infinite capacity.
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func newEventChan() (chan<- Event, <-chan Event) {
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in, out := make(chan Event), make(chan Event)
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go func() {
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var q []Event
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for {
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e, ok := <-in
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if !ok {
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close(out)
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return
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}
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q = append(q, e)
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for len(q) > 0 {
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select {
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case out <- q[0]:
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q[0] = Event{}
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q = q[1:]
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case e, ok := <-in:
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if ok {
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q = append(q, e)
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break
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}
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for _, e := range q {
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out <- e
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}
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close(out)
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return
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}
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}
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}
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}()
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return in, out
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}
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